Closed ghost closed 5 years ago
I am almost done with most of your suggestions.
Regarding the font. You can replace text.bmp with a file of your own design. However, the dimension are hardcoded. So each character is 7 pixels wide and 8 pixels tall. I don't think Topaz will fit into these constraints, but I might be wrong.
Awesome! I love the narrow-dark font. I agree about the rainbow pattern not being noticeable in the old font. In fact when I first tested the emulator on my VitaTV I thought my hdmi cable was bad because of those color artifacts.
Do you mind if I include it for the next release? I will give you credit in the Thanks section and the release note, of course.
implemented in v1.84
Thank you! I might increase the number of control sets even more in the future. It is certainly on my mind.
Yes, it is true 1080p in docked mode (and still 720p in handheld mode). That means we get even sharper pixels now in docked mode. The switching between the resolutions happens automatically.
Wow! Thanks for the ideas. I love the mockups etc. I will look into these things.
Regarding the limited number of custom control sets it is not a big problem to increase them. I just never thought anyone would need more than 3 per adf. At that time we were not thinking of large hdf files having only one config for many games.
It is not as simple as increasing a number, it requires some refactoring. But it is nothing too major.
Regarding the font there’s an image file in the same folder as the keyboard images. You can just edit the font characters there and change them as long as you keep the sizes the same.
Regarding the number of save states, that’s very easy to increase.