Making things simpler to follow along. We have close() and closeWithError() for
closing connections, and now we'll have disconnect() and disconnectWithError()
for disconnecting them. If a connection can't be reconnected, then disconnect()
should behave like close().
Renames disconnectOrCloseWithError() to disconnectWithError().
Move FrameSink into KeepaliveTimer.h. It makes sense to have it there and not
with RSocketStateMachine right now.
Inline uses of RSocketStateMachine private methods setResumable(), isClosed(),
and getKeepaliveTime().
… connections
Making things simpler to follow along. We have close() and closeWithError() for closing connections, and now we'll have disconnect() and disconnectWithError() for disconnecting them. If a connection can't be reconnected, then disconnect() should behave like close().
Renames disconnectOrCloseWithError() to disconnectWithError().
Move FrameSink into KeepaliveTimer.h. It makes sense to have it there and not with RSocketStateMachine right now.
Inline uses of RSocketStateMachine private methods setResumable(), isClosed(), and getKeepaliveTime().