rsodre / FulldomeCameraForUnity

Fulldome Camera for Unity 2019
http://fulldomevjs.com/
MIT License
149 stars 15 forks source link

HDRP - Fulldome - VFXgraph (vertex displacement) #14

Open PockPocket opened 2 years ago

PockPocket commented 2 years ago

Hi,

I saw there was some experimentation on using vfxGraph to create a fulldome compatible effect.

I was wondering if there was any way I could try it with my particles:

https://user-images.githubusercontent.com/73412598/161153848-03996a6f-ab6d-4ebe-bc66-9884ecca8ca6.mp4

If you have any input you can share with me on how to do so it would be truly appreciated,

All the best, Mathieu.

PockPocket commented 2 years ago

In the video I use the camera script and my particles get stretched and blurry when rendered.

cheers, Mathieu.

rsodre commented 2 years ago

I think you can, but you need to pass the particle data to the VFX Graph somehow, I think the best way is to encode it all in a texture (FBO). But I'm away from Unity for a while, can't help with that.