The simulator should be able to avoid gaining a card that will cause it to lose the game. It should also try to gain/buy cards to win the game when possible (although some of the more interesting ways to do this are things it could only do by the relatively slow process of searching the game tree).
The simulator should be able to avoid gaining a card that will cause it to lose the game. It should also try to gain/buy cards to win the game when possible (although some of the more interesting ways to do this are things it could only do by the relatively slow process of searching the game tree).