This pull request adds support to save continuous reward during evaluation.
It also fixes some things in some scenarions:
-Adds zapper to scarcity and farmer
-Adds zapper to no_zap but makes it have a big cooldown and no radius
Maybe let's keep this open for a bit while we run a couple evaluations just to know if we want to had new "features"
This pull request adds support to save continuous reward during evaluation. It also fixes some things in some scenarions: -Adds zapper to scarcity and farmer -Adds zapper to no_zap but makes it have a big cooldown and no radius
Maybe let's keep this open for a bit while we run a couple evaluations just to know if we want to had new "features"