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rt64
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rt64
RT64 is an N64 graphics renderer for playing with enhancements in emulators and native ports.
MIT License
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refactor macOS surface
#43
kijz
closed
2 days ago
0
MoltenVK Support
#42
dcvz
opened
4 days ago
0
RDNA3 Workaround.
#41
DarioSamo
closed
17 hours ago
0
Add workaround for switching to Vulkan on RDNA3 when using high color precision and Auto API
#40
DarioSamo
closed
17 hours ago
0
Add driver out of date error status for NVIDIA
#39
DarioSamo
opened
5 days ago
0
Scale dither noise with downsampling automatically
#38
DarioSamo
opened
6 days ago
0
[Feature request] add improved resampling methods (with gamma correction)
#37
Filoppi
opened
1 week ago
6
[Feature request] add gamma and color correction from old color spaces like Dolphin
#36
Filoppi
opened
1 week ago
7
Fix most warnings
#35
AngheloAlf
opened
1 week ago
0
HD Textures
#34
DarioSamo
opened
1 week ago
1
Add dither noise approximation using post-blending draws.
#33
DarioSamo
closed
1 week ago
0
Fix CI config
#32
dcvz
closed
1 week ago
0
Support for high precision framebuffers.
#31
DarioSamo
closed
1 week ago
0
Add preferred device user configuration option
#30
DarioSamo
opened
1 week ago
0
Add error return code when shader model is too low to be used
#29
DarioSamo
closed
4 days ago
0
Split rectangles are not considered for widescreen projection
#28
klorfmorf
opened
1 week ago
5
Review possible transition error for Render Target in D3D12
#27
DarioSamo
opened
1 week ago
0
Make sure the `D3D12_RESOURCE_STATE_ALL_SHADER_RESOURCE` macro is defined
#26
AngheloAlf
closed
1 week ago
1
Crash in `loadWord` when loading texture with invalid RDRAM address.
#25
klorfmorf
opened
1 week ago
3
Decal depth sampling broken when using MSAA (Workaround applied).
#24
klorfmorf
opened
1 week ago
22
[Feature Request]: Vulkan 1.1 support
#23
theofficialgman
opened
1 week ago
5
X11 definition conflict
#22
theofficialgman
closed
1 week ago
3
Allow D3D12 to fall back to Vulkan if it's not possible to initialize the interface or the graphics device in Auto mode.
#21
DarioSamo
opened
1 week ago
0
Link against `Xrandr` on Linux
#20
AngheloAlf
closed
1 week ago
1
Native Wayland Support
#19
boomshroom
opened
2 weeks ago
3
Do not prefer a device with raytracing support in D3D12 if it has less dedicated video memory than the other device.
#18
DarioSamo
closed
4 days ago
0
DynamicLibraries::load() is not returning the right result code
#17
DarioSamo
opened
2 weeks ago
0
More Metal
#16
IsaacMarovitz
closed
2 weeks ago
0
Add macos CI flow
#15
dcvz
closed
2 weeks ago
0
Fix main branch name in CI
#14
IsaacMarovitz
closed
2 weeks ago
0
Metal metal metal
#13
IsaacMarovitz
closed
2 weeks ago
0
Metal: Pipelines
#12
IsaacMarovitz
closed
2 weeks ago
0
Review scissor size based on cycle mode
#11
DarioSamo
opened
2 weeks ago
0
Metal Backend Implementations
#10
IsaacMarovitz
closed
2 weeks ago
0
Add Metal Support
#9
dcvz
opened
2 weeks ago
0
Review the reason black lines might appear in 4K when using 1X mode
#8
DarioSamo
opened
2 weeks ago
0
Linux Support - Steam Deck
#7
aztects84
closed
2 weeks ago
1
Add support for Metal Backend to the RHI
#6
Bentheminernz
opened
2 weeks ago
8
Fix CI Workflow
#5
dcvz
closed
3 weeks ago
0
Standalone Graphics Test
#4
dcvz
closed
2 weeks ago
0
Linux changes
#3
DarioSamo
closed
1 month ago
0
Added workaround for sleep_for/sleep_until bug on Windows
#2
Mr-Wiseguy
closed
1 month ago
0
Allow multiple matrix groups to be mapped to a single matrix address
#1
Mr-Wiseguy
closed
2 months ago
0