Describe the bug
RtCWPro 1.1.2.
When the defending team arms a "fake" dynamite in front of an objective e.g. Ice service door, then the attacking team defuses it, the "dynamite defused" notification comes up.
To Reproduce
Steps to reproduce the behavior:
Spawn Allied Engineer on Ice and plant dynamite at service door
Spawn Axis Engineer and defuse it
Observe that visual and audio notification appears
Expected behavior
In vanilla this does not prompt a notification, and I'd say this is better as it avoids confusion.
Describe the bug RtCWPro 1.1.2. When the defending team arms a "fake" dynamite in front of an objective e.g. Ice service door, then the attacking team defuses it, the "dynamite defused" notification comes up.
To Reproduce Steps to reproduce the behavior:
Expected behavior In vanilla this does not prompt a notification, and I'd say this is better as it avoids confusion.
Screenshots or videos https://clips.twitch.tv/SpikyMoldyNightingaleRaccAttack-Cppcp3Yn6cOzrR5z