rtoole13 / Orbital

Orbital Unity sandbox
5 stars 0 forks source link

Remove the SOI range #4

Closed rtoole13 closed 4 years ago

rtoole13 commented 4 years ago

A GravityAffected should always be in a SOI. Basically just have a calculation for when a body is to switch from one GravitySource to another. Never stop calculating effects of gravity