rtoole13 / Orbital

Orbital Unity sandbox
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Finish nearest point of intersection code #41

Open rtoole13 opened 4 years ago

rtoole13 commented 4 years ago

In the hacky implementation, calculate timeOfFlight to this new point (Implementation of Gauss problem needed?). From there, calculate the "other" objects position at time, t, timeOfFlight.. Similarly plot this marker on the screen.