rtoole13 / Wayfarer

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Warship Concepts #35

Open kevrabb opened 7 years ago

kevrabb commented 7 years ago

i.e., do we want larger Galleons or smaller Caravels? Will the primary role of the vessel be to develop speed and maneuverability, or to engage in sustained combat with an enemy? These may not be mutually exclusive attributes; and likely the task of both the developers, and ultimately the players, will be to find balance in these areas.

sjdodge123 commented 7 years ago

I like the idea of finding the "average" or most used ship during the 1700-1800 time period.

We can base our alpha build ship off of that model and just make the numbers work out so they don't totally misrepresent the ship.

From there I'd like to have a mix of ships.. Smaller ships for more maneuverability, larger ships for more firepower. Similar to how you can play different ships in FTL id like the player to begin the experience by choosing which ship to try this run with.

To begin I had some some very basic research using wikipedia here:

https://en.wikipedia.org/wiki/Naval_artillery

https://en.wikipedia.org/wiki/Naval_warfare

https://en.wikipedia.org/wiki/East_Indiaman

https://en.wikipedia.org/wiki/Galleon

https://en.wikipedia.org/wiki/Torpedo_boat

https://en.wikipedia.org/wiki/Corvette

https://en.wikipedia.org/wiki/Frigate

https://en.wikipedia.org/wiki/Vasa_Museum