Closed rtxa closed 2 months ago
It is easily to avoid problems by not allowing spectators to take part in matches and disabling spectate cmd for active participants.
@Safety1st I understand Safety, but the issue I'm talking is about some people abusing it to avoid being killed when they're just about to die. Probably I should disable the command as soon as the player spawns and gets damaged.
@Safety1st @gundogfan
Hey guys, I'm finally implementing this feature, let me know what you think about it.
For what I understand, the ready/notready command is useful for players who just want to spectate an arena match without interfering, and also for players who have score some points and are gonna be AFK for some time and then they just go back to the match, right?.
You can use the command ready
in any moment of the match. You can not use the notready
command when the arena countdown is running and you have been selected to play.
sv_ag_arena_disable_notready
. Other solution would be resetting score on notready
.notready
or ready
. A cooldown would be nice to add too to avoid players flooding the chat. The cooldown time would be from 1 to 3 seconds.Nice update, it works. Regarding the issues you mentioned, I agree with both solutions except for resetting the score on notready
, I'd find it annoying and most likely people would prefer being AFK rather than using notready
.
Thanks for the feedback gundog, I will transfer this exploit issue to a new one as the main issue has been solved (implementing the feature).
Possible problems:
Players can use this as an advantage to spectate before they get killed, this should be penalized or not allowed on damage. Make it work maybe like the CombatLoggers from Minecraft.
This should have the ability to get disabled.