Closed Fennecai closed 4 years ago
Can you send the debug.log file?
It looks like bspzip crashed, can you try verifying your game files?
From, Zach Matuson
On Feb 16, 2020, at 1:55 PM, Fennecai notifications@github.com wrote:
debug.log
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oops. dont know how the bspzip got corrupt in the first place; but that worked. thanks.
Describe the bug when using the packer; the packed bsp files copy to the source vmf file and not the game's map folder. this is an issue because:
Steps to reproduce 1.create a vmf in a directory where it'll beeasy to see all the files related to it 2.add some custom stuff to the map 3.compile the map with compile pal and packing
Expected behavior I expected the packed bsp to be copied to the game's map folder
Debug.txt there is no debug.txt..... there is, however, a debug.log. its super long though so please let me know if thats what you mean for me to attach here.
Crash logs n/a
Additional context compiling for portal 2; and I'm doing this with maps that use content from different weird folders in different places, which I am able to map with due to clever gameinfo.txt edits.
if it helps to know; i discovered this due to trying to send a mod build to playtesters which only used the maps in the game's actual maps folder- as a result, all the custom content was missing, because i hadnt noticed that the correct maps were in the vmf folder.
im on version 27.5