Closed Dragostai closed 1 year ago
Can you send the gameConfigs.json in the CompilePal/GameConfiguration folder?
Can you send the gameConfigs.json in the CompilePal/GameConfiguration folder?
sure
[ { "GameFolder": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih", "VBSP": ".\vbsp.exe", "VVIS": ".\vvis.exe", "VRAD": ".\vrad.exe", "BSPZip": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\bin\bspzip.exe", "VBSPInfo": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\bin\vbspinfo.exe", "VPK": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\bin\vpk.exe", "GameEXE": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\hl2.exe", "MapFolder": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\nmrih\maps", "SDKMapFolder": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\sourcesdk_content\nmrih\mapsrc", "BinFolder": "C:\Program Files (x86)\Steam\steamapps\common\nmrih\bin", "Name": "No More Room in Hell" } ]
Can you try deleting the gameConfigs.json file, opening hammer, and then launching Compile Pal?
Closing stale issues, please try the latest prerelease and if the issue is still happening feel free to reopen
Whenever i try to compile the map this error comes up, i tried using old versions to fix it, starting in admin mode or starting in compatibility mode but none of them fixed it. İ saw that someone else got the same error here, but nobody mentioned how to fix it. that's the error:
Starting a 'Normal' compile. Starting compilation of nmo_anomaly An exception was caught by the ExceptionHandler: System.ComponentModel.Win32Exception (0x80004005): The system cannot find the file specified at System.Diagnostics.Process.StartWithCreateProcess(ProcessStartInfo startInfo) at System.Diagnostics.Process.Start() at CompilePalX.Compilers.CompileExecutable.Run(CompileContext c) in C:\Users\10zil\OneDrive\Documents\Projects\C Sharp\CompilePal\CompilePalX\Compilers\CompileExecutable.cs:line 47 at CompilePalX.CompilingManager.CompileThreaded() in C:\Users\10zil\OneDrive\Documents\Projects\C Sharp\CompilePal\CompilePalX\Compiling\CompilingManager.cs:line 112 at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart()