Describe the bug
If scripts are loaded into an entity just by name instead of with their .nut extension, the pack fails to pick them up.
Steps to reproduce
1: Add a script into an entity by name (for example if you have a script named scripts/vscripts/test.nut, just input "test" into the entity)
2: Attempt to pack and get the error
Expected behavior
These files should be packed. Despite not having .nut in hammer, TF2 actually does read the files properly, since the extension is not necessary in hammer to have the map read the script files.
Compile Pal Version V28-RC
Describe the bug If scripts are loaded into an entity just by name instead of with their .nut extension, the pack fails to pick them up.
Steps to reproduce 1: Add a script into an entity by name (for example if you have a script named scripts/vscripts/test.nut, just input "test" into the entity) 2: Attempt to pack and get the error
Expected behavior These files should be packed. Despite not having .nut in hammer, TF2 actually does read the files properly, since the extension is not necessary in hammer to have the map read the script files.