Open karlojacmenjak opened 1 year ago
Is the map open in any other program and is TF2 closed when you compiled?
Is the map open in any other program and is TF2 closed when you compiled?
No. I tried restarting my PC to only open CompilePal to test this and it seemed not the be the case since I was still getting that issue.
It looks like the error is actually coming from the pack step. I added a small delay after the NAV step to see if that will fix the issue. Please try this build https://www.dropbox.com/s/27gwbexhqdbwmeq/Compile%20Pal%20028.1.zip?dl=0
It looks like the error is actually coming from the pack step. I added a small delay after the NAV step to see if that will fix the issue. Please try this build https://www.dropbox.com/s/27gwbexhqdbwmeq/Compile%20Pal%20028.1.zip?dl=0
Tried with the build you provided and seems to not have a effect on the outcome:
Reading BSP...
Something broke:
System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_bandit.bsp' because it is being used by another process.
at Microsoft.Win32.SafeHandles.SafeFileHandle.CreateFile(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options)
at Microsoft.Win32.SafeHandles.SafeFileHandle.Open(String fullPath, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.OSFileStreamStrategy..ctor(String path, FileMode mode, FileAccess access, FileShare share, FileOptions options, Int64 preallocationSize)
at System.IO.Strategies.FileStreamHelpers.ChooseStrategy(FileStream fileStream, String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, Int64 preallocationSize)
at System.IO.FileStream..ctor(String path, FileMode mode)
at CompilePalX.Compilers.BSPPack.BSP..ctor(FileInfo file) in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\Compilers\BSPPack\BSP.cs:line 68
at CompilePalX.Compilers.BSPPack.BSPPack.Run(CompileContext context, CancellationToken cancellationToken) in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\Compilers\BSPPack\Pack.cs:line 223
An error cancelled the compile.
Compile forcefully ended.
'Fast 3 Thread' compile finished in 00:03:06
Here is the debug.log from that compile: debug.log
Compile Pal Version Version: 028 Prerelease: 027.35
Describe the bug
When CompilePal starts with the NAV step, the game launches and tries to establish a server (-textmode content), after that, it stops and prints this error System.IO.IOException: The process cannot access the file 'C:\Program Files (x86)\Steam\steamapps\common\Team Fortress 2\tf\maps\mvm_bandit.bsp' because it is being used by another process. .... Compile forcefully ended.
Steps to reproduce
Select a map Enable NAV process Compile map Game starts Error occurs
Expected behavior
The NAV process should generate a .nav file
Debug.log debug.log
Crash logs If applicable, please upload crash logs found in the CrashLog folder.
Additional context
The map was compiled for TF2 and was a MvM map