Closed domdom2018 closed 9 months ago
Can you try this build? https://www.dropbox.com/s/27gwbexhqdbwmeq/Compile%20Pal%20028.1.zip?dl=0
tried it just now the same thing hapens
crash log:
System.NullReferenceException: Object reference not set to an instance of an object. at CompilePalX.GameConfigurationParser.Parse(String binFolder) in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\GameConfiguration\GameConfigurationParser.cs:line 30 at CompilePalX.GameConfigurationManager.LoadGameConfigurations() in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\GameConfigura
debug.log
Current version: 28.1.0.0 --- Compile Pal 28.1 --- Runtime: win10-x86 Gamedb: DataBlock< name="Half-Life 2" values={[D:\Steam\steamapps\common\Team, Fortress] [2\hl2, ] [GameData0, ] [D:\Steam\steamapps\common\Team1, Fortress] [2\bin\halflife2.fgd, ] [TextureFormat, ] [5, ] [MapFormat, ] [4, ] [DefaultTextureScale, ] [0.250000, ] [DefaultLightmapScale, ] [16, ] [GameExe, ] [D:\Steam\steamapps\common\Team2, Fortress] [2\hl2.exe, ] [DefaultSolidEntity, ] [func_detail, ] [DefaultPointEntity, ] [info_player_start, ] [BSP, ] [D:\Steam\steamapps\common\Team3, Fortress] [2\bin\vbsp.exe, ] [Vis, ] [D:\Steam\steamapps\common\Team4, Fortress] [2\bin\vvis.exe, ] [Light, ] [D:\Steam\steamapps\common\Team5, Fortress] [2\bin\vrad.exe, ] [GameExeDir, ] [D:\Steam\steamapps\common\Team6, Fortress] [2, ] [MapDir, ] [D:\Steam\steamapps\common\Team7, Fortress] [2\sourcesdk_content\hl2\mapsrc, ] [BSPDir, ] [D:\Steam\steamapps\common\Team8, Fortress] [2\hl2\maps, ] [CordonTexture, ] [tools\toolsskybox, ] [MaterialExcludeCount, ] [0, ]} subBlocks=[
]>
An exception was caught by the ExceptionHandler:
System.NullReferenceException: Object reference not set to an instance of an object.
at CompilePalX.GameConfigurationParser.Parse(String binFolder) in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\GameConfiguration\GameConfigurationParser.cs:line 30
at CompilePalX.GameConfigurationManager.LoadGameConfigurations() in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\GameConfiguration\GameConfigurationManager.cs:line 150
An exception was caught by the ExceptionHandler:
System.NullReferenceException: Object reference not set to an instance of an object.
at CompilePalX.ProgressManager.ErrorProgress() in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\Compiling\ProgressManager.cs:line 74
at CompilePalX.ExceptionHandler.LogException(Exception e, Boolean crash) in C:\Users\10zil\Documents\Projects\C Sharp\CompilePal\CompilePalX\ExceptionHandler.cs:line 35
at System.Threading.Tasks.Task.<>c.
Can you upload your debug.log and send me the GameConfig.txt in the game's bin folder?
here you go
uto, 24. lis 2023. u 01:58 Zach @.***> napisao je:
Can you upload your debug.log and send me the GameConfig.txt in the game's bin folder?
— Reply to this email directly, view it on GitHub https://github.com/ruarai/CompilePal/issues/222#issuecomment-1776239323, or unsubscribe https://github.com/notifications/unsubscribe-auth/AKNN262UP36TUNDTTYG7Z3LYA4ADHAVCNFSM6AAAAAA6H4EJ4SVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONZWGIZTSMZSGM . You are receiving this because you authored the thread.Message ID: @.***>
"Configs" { "Games" { "Half-Life 2" { "GameDir" "D:\Steam\steamapps\common\Team Fortress 2\hl2" "Hammer" { "GameData0" "D:\Steam\steamapps\common\Team Fortress 2\bin\halflife2.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" "Vis" "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" "Light" "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" "GameExeDir" "D:\Steam\steamapps\common\Team Fortress 2" "MapDir" "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\hl2\mapsrc" "BSPDir" "D:\Steam\steamapps\common\Team Fortress 2\hl2\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } "Team Fortress 2" { "GameDir" "D:\Steam\steamapps\common\Team Fortress 2\tf" "Hammer" { "GameData0" "D:\Steam\steamapps\common\Team Fortress 2\bin\tf.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_teamspawn" "BSP" "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" "Vis" "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" "Light" "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" "GameExeDir" "D:\Steam\steamapps\common\Team Fortress 2" "MapDir" "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc" "BSPDir" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "5" }
Can you upload both as files? Sometimes the formatting gets messed up when it gets pasted
sure I am seeding you this by email so hopefully it will send correctly
uto, 24. lis 2023. u 23:25 Zach @.***> napisao je:
Can you upload both as files? Sometimes the formatting gets messed up when it gets pasted
— Reply to this email directly, view it on GitHub https://github.com/ruarai/CompilePal/issues/222#issuecomment-1778065348, or unsubscribe https://github.com/notifications/unsubscribe-auth/AKNN266MYK4IQ3IPO5TF7DDYBAW6PAVCNFSM6AAAAAA6H4EJ4SVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONZYGA3DKMZUHA . You are receiving this because you authored the thread.Message ID: @.***>
"Configs" { "Games" { "Half-Life 2" { "GameDir" "D:\Steam\steamapps\common\Team Fortress 2\hl2" "Hammer" { "GameData0" "D:\Steam\steamapps\common\Team Fortress 2\bin\halflife2.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_start" "BSP" "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" "Vis" "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" "Light" "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" "GameExeDir" "D:\Steam\steamapps\common\Team Fortress 2" "MapDir" "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\hl2\mapsrc" "BSPDir" "D:\Steam\steamapps\common\Team Fortress 2\hl2\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } "Team Fortress 2" { "GameDir" "D:\Steam\steamapps\common\Team Fortress 2\tf" "Hammer" { "GameData0" "D:\Steam\steamapps\common\Team Fortress 2\bin\tf.fgd" "TextureFormat" "5" "MapFormat" "4" "DefaultTextureScale" "0.250000" "DefaultLightmapScale" "16" "GameExe" "D:\Steam\steamapps\common\Team Fortress 2\hl2.exe" "DefaultSolidEntity" "func_detail" "DefaultPointEntity" "info_player_teamspawn" "BSP" "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe" "Vis" "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe" "Light" "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe" "GameExeDir" "D:\Steam\steamapps\common\Team Fortress 2" "MapDir" "D:\Steam\steamapps\common\Team Fortress 2\sourcesdk_content\tf\mapsrc" "BSPDir" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps" "CordonTexture" "tools\toolsskybox" "MaterialExcludeCount" "0" } } } "SDKVersion" "5" }
never mind I just downloaded compile pal 25V and it worked it didn't crash.
sri, 25. lis 2023. u 17:34 Domagoj Benko @.***> napisao je:
sure I am seeding you this by email so hopefully it will send correctly
uto, 24. lis 2023. u 23:25 Zach @.***> napisao je:
Can you upload both as files? Sometimes the formatting gets messed up when it gets pasted
— Reply to this email directly, view it on GitHub https://github.com/ruarai/CompilePal/issues/222#issuecomment-1778065348, or unsubscribe https://github.com/notifications/unsubscribe-auth/AKNN266MYK4IQ3IPO5TF7DDYBAW6PAVCNFSM6AAAAAA6H4EJ4SVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMYTONZYGA3DKMZUHA . You are receiving this because you authored the thread.Message ID: @.***>
Looks like it still sent the file contents, uploading the file through the website would be ideal incase theres any formatting that gets messed up. My best guess so far is that it might be a localization issue since it didnt crash when I tried it on my computer. What region/language is windows set to?
also a side note now when I switched to compile pal V25 it seems it breaks my vrad/vvis .so when I launch the game and load any map its full bright but I managed to "fix" it by opening steam > library > team fortress 2 > properties > verify game files .
Can you try this build? https://www.dropbox.com/scl/fi/izhbxvjcj6knk27ezl00l/Compile-Pal-028.2.zip?rlkey=iiekwopnn2tpbbwdu98nu0erp&dl=0 If it still crashes please send the debug.log
still crashes
Ah, didnt realize you were using hammer++, can you send me this file? D:\Steam\steamapps\common\Team Fortress 2\bin\hammerplusplus\hammerplusplus_gameconfig.txt
here you go hammerplusplus_gameconfig.txt
That looks corrupted, try renaming the file, relaunching Hammer++, and then opening Compile Pal
thanks it works now.
Compile Pal Version Compile Pal V28
Describe the bug when lunched it crashes after 1-2s or less
Steps to reproduce don't know. I just downloaded compile pal extracted the zip file opened the extracted folder and lunched compile pal and it crashed
Expected behavior ......to lunch
Debug.log An exception was caught by the ExceptionHandler: System.NullReferenceException: Object reference not set to an instance of an object. at CompilePalX.GameConfigurationParser.Parse(String binFolder) in D:\a\CompilePal\CompilePal\CompilePalX\GameConfiguration\GameConfigurationParser.cs:line 30 at CompilePalX.GameConfigurationManager.LoadGameConfigurations() in D:\a\CompilePal\CompilePal\CompilePalX\GameConfiguration\GameConfigurationManager.cs:line 150 An exception was caught by the ExceptionHandler: System.NullReferenceException: Object reference not set to an instance of an object. at CompilePalX.ProgressManager.ErrorProgress() in D:\a\CompilePal\CompilePal\CompilePalX\Compiling\ProgressManager.cs:line 74 at CompilePalX.ExceptionHandler.LogException(Exception e, Boolean crash) in D:\a\CompilePal\CompilePal\CompilePalX\ExceptionHandler.cs:line 35 at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
An exception was caught by the ExceptionHandler:
System.NullReferenceException: Object reference not set to an instance of an object.
at CompilePalX.ProgressManager.ErrorProgress() in D:\a\CompilePal\CompilePal\CompilePalX\Compiling\ProgressManager.cs:line 74
at CompilePalX.ExceptionHandler.LogException(Exception e, Boolean crash) in D:\a\CompilePal\CompilePal\CompilePalX\ExceptionHandler.cs:line 35
at System.Threading.Tasks.Task.<>c.b__128_0(Object state)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.DispatcherOperation.InvokeImpl()
at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
--- End of stack trace from previous location ---
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
at System.Windows.Threading.DispatcherOperation.Invoke()
at System.Windows.Threading.Dispatcher.ProcessQueue()
at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
at System.Windows.Threading.Dispatcher.Run()
at System.Windows.Application.RunDispatcher(Object ignore)
at System.Windows.Application.RunInternal(Window window)
at System.Windows.Application.Run()
at CompilePalX.App.Main()
Crash logs System.NullReferenceException: Object reference not set to an instance of an object. at CompilePalX.GameConfigurationParser.Parse(String binFolder) in D:\a\CompilePal\CompilePal\CompilePalX\GameConfiguration\GameConfigurationParser.cs:line 30 at CompilePalX.GameConfigurationManager.LoadGameConfigurations() in D:\a\CompilePal\CompilePal\CompilePalX\GameConfiguration\GameConfigurationManager.cs:line 1
Additional context I am not sure if the crash is due to compile pal being broken or my pc .I don't know please help