Closed Rawrington closed 6 years ago
I will be taking care of that thanks
Just looked at the code, and you seem to have missed that the '*' and '#' operators work within ambient_generic entities meaning these currently don't get automatically packed in compile pal.
ah yes you're right, I only implemented the operators for soundscapes and soundscripts. Thanks for pointing that out.
Should be fixed for good now, we'll try to get v26 out soonish (valve time). c664be5
In soundscripts/soundscapes? (not sure about this one with #)/ambient_generic sounds theres 2 special operators/prefixes that can be added to sounds: '*' forces the sound to precache at the start of the map (and is required for mp3s in CS:GO iirc) '#' makes the sound obey the music volume slider in CS:S and other related games. While I haven't tested '*' Compile Pal will currently not pack ambient_generics with the '#' operator, and (I assume) it won't pack soundscripts/scapes using the same operator.