Closed wareya closed 9 years ago
That's weird. Is this /custom/ folder in your game folder?
Yes. Also, packing it manually by selecting the subfolder with bspzipgui works.
http://i.imgur.com/Kcw8ynO.png
Main reason I want to use compilepal is so that I don't have to sort content out of content packs every time I start a new map that uses one thing from them, or when I change which content a map uses.
Can you give me the vmf file so I can have a look at its structure? If not - can you tell me what game you are running?
Add me on steam so I can give you the vmf more privately: http://steamcommunity.com/id/wareya/
Are you sure it is possible to pack content that is not in vanilla folder directories? I managed to get files from custom directories to be bspzip'd correctly but it never loads at runtime. I don't think custom packed content is loaded the same way.
No, Source doesn't look for "custom" stuff in BSP packed files. There is no such concept anywhere in the engine except for the fact that gameinfo.txt supports wildcards, and tf2's gameinfo.txt has a line saying "custom/*".
"team fortress 2/tf/custom/ironwill/materials/somethingrandom.vmt" should be packed as "materials/somethingrandom.vmt". It's just like how files under "download/materials/whatever" should pack as "materials/whatever".
Yes, I had pack enabled. It generated an empty files.txt in CompileLogs.
http://i.imgur.com/pGAuGpe.jpg
Not sure whether it's just /custom/ that isn't being packed, hence the awkwardly worded title.