Closed ghost closed 5 years ago
Yea this is a re-write of my c++ stuff, so it could use some cleaning.
In terms of testing, the actual vdf part should work flawlessly like it does in the c++ version, since that was able to read/write full vmf files.
I set it up to convert the path strings the same way as the old version, so it should function identically, just with more flexibility on how the file is structured
Sorry it took so long for me to get to this, looks good to me. thanks for the PR!
Compilepal crashes when the structure of GameConfig.txt is changed. For example after installing my tool AutoRadar for CS:GO, the structure is modified but is still read fine by hammer, but causes fatal error in compilepal.
This version will do a full KV parse therefore should account for every setup.