ruarai / CompilePal

A tool to assist in the compiling of source engine maps
GNU General Public License v3.0
224 stars 25 forks source link

Stuck on "BuildFacelights: 0". #76

Closed Aspect12 closed 5 years ago

Aspect12 commented 5 years ago

Title. Here is the compile log as of now:


Starting compilation of rp_city8_hl2_e_fixed
Valve Software - vbsp.exe (May 17 2019)
2 threads
materialPath: C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\materials
Loading C:\Users\#####\Desktop\Files\Maps\AA-LEGIT\rp_city8_hl2_e_fixed - FINISHED\rp_city8_hl2_e_fixed.vmf
KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/pripyatpavement2.vmt
(*LightmappedGeneric*), 
KeyValues Error: LoadFromBuffer: missing { in file materials/city_8/pripyatpavement2.vmt
(*LightmappedGeneric*), 
ConVarRef mat_reduceparticles doesn't point to an existing ConVar
Patching WVT material: maps/rp_city8_hl2_e_fixed/nature/blendrockdirt_tunnel03a_dx8_wvt_patch
Patching WVT material: maps/rp_city8_hl2_e_fixed/city_8/blendpripyatdirt2_wvt_patch
fixing up env_cubemap materials on brush sides...
KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/PRIPYATPAVEMENT2.vmt
(*LightmappedGeneric*), 
KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/PRIPYATPAVEMENT2.vmt
(*LightmappedGeneric*), 
KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/PRIPYATPAVEMENT2.vmt
(*LightmappedGeneric*), 
KeyValues Error: LoadFromBuffer: missing { in file materials/CITY_8/PRIPYATPAVEMENT2.vmt
(*LightmappedGeneric*), 
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 1960 detail faces...done (1)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (4)
writing C:\Users\######\Desktop\Files\Maps\AA-LEGIT\rp_city8_hl2_e_fixed - FINISHED\rp_city8_hl2_e_fixed.prt...Building visibility clusters...
done (0)
WARNING: node without a volume
Creating default LDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
   skybox/sky_day01_06*.vmt
 ! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (4) (2937846 bytes)
WARNING! model "models/props_junk/trashcluster01a.mdl" has mismatching model version (49, expected 48)! Expect problems.
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Compacting texture/material tables...
Reduced 7661 texinfos to 4387
Reduced 405 texdatas to 328 (18465 bytes to 15971)
Writing C:\Users\#####\Desktop\Files\Maps\AA-LEGIT\rp_city8_hl2_e_fixed - FINISHED\rp_city8_hl2_e_fixed.bsp
42 seconds elapsed
  2.552700 8.724900 0.000000
  2.552700 8.648700 0.000000
  -0.088900 -8.724900 0.000000
  2.552700 -8.724900 0.000000
make_triangles:calc_triangle_representation: Cannot convert
Valve Software - vvis.exe (May 17 2019)
2 threads
reading c:\users\#####\desktop\files\maps\aa-legit\rp_city8_hl2_e_fixed - finished\rp_city8_hl2_e_fixed.bsp
reading c:\users\######\desktop\files\maps\aa-legit\rp_city8_hl2_e_fixed - finished\rp_city8_hl2_e_fixed.prt
3148 portalclusters
8571 numportals
BasePortalVis:       0...1...2...3...4...5...6...7...8...9...10 (5)
PortalFlow:          0...1...2...3...4...5...6...7...8...9...10 (1045)
Optimized: 4087 visible clusters (0.57%)
Total clusters visible: 722389
Average clusters visible: 229
Building PAS...
Average clusters audible: 738
visdatasize:778840  compressed from 2518400
writing c:\users\######\desktop\files\maps\aa-legit\rp_city8_hl2_e_fixed - finished\rp_city8_hl2_e_fixed.bsp
17 minutes, 31 seconds elapsed
Valve Software - vrad.exe SSE (May 17 2019)

      Valve Radiosity Simulator     
2 threads
[Reading texlights from 'lights.rad']
[45 texlights parsed from 'lights.rad']

Loading c:\users\######\desktop\files\maps\aa-legit\rp_city8_hl2_e_fixed - finished\rp_city8_hl2_e_fixed.bsp
PREP OK
Error! Invalid model version "models/props_junk/trashcluster01a.mdl"
Setting up ray-trace acceleration structure... Done (5.08 seconds)
29081 faces
6 degenerate faces
3772819 square feet [543285952.00 square inches]
29 Displacements
86201 Square Feet [12412980.00 Square Inches]
29075 patches before subdivision
381705 patches after subdivision
sun extent from map=0.500000
1846 direct lights
BuildFacelights:     0
Exactol commented 5 years ago

This looks like it may be an issue with your map. Does this same thing happen with the stock hammer compiler?

Aspect12 commented 5 years ago

Haven't tried. I will try now, one moment.

Aspect12 commented 5 years ago

Okay, well, I can't tell. I've left it for over an hour now and it remained frozen from the start.

Exactol commented 5 years ago

This looks like an issue with your map, not a Compile Pal issue. Look into reducing the lightmap scales on your brushes.

Aspect12 commented 5 years ago

You mean reduce the amount of lightmaps?