Summary
Compile Pal 26X starts HL2:DM twice to compile both LDR and HDR cubemaps, however the game client always closes right after loading the map, without actually building cubemaps.
Additional context
The output of Compile Pal says 0 errors/warnings, see below for log extract.
I was curious how Compile Pal tries to instruct the game to build cubemaps, spied on the cmdline arguments to hl2.exe during another fruitless run, and copied those to the game's Launch Options in Steam.
Voilá: starting the game through steam, the game correctly builds cubemaps and then closes, just as probably intended. Then, I also looked at the cmdline arguments that Steam uses to start the game. What I found there was an extra ´-steam´. Perhaps Compile Pal is missing that, causing the game to behave strangely.
Debug.log
Starting a 'cubemaps' compile.
Starting compilation of dm_geh
Summary Compile Pal 26X starts HL2:DM twice to compile both LDR and HDR cubemaps, however the game client always closes right after loading the map, without actually building cubemaps.
Additional context The output of Compile Pal says 0 errors/warnings, see below for log extract.
I was curious how Compile Pal tries to instruct the game to build cubemaps, spied on the cmdline arguments to hl2.exe during another fruitless run, and copied those to the game's Launch Options in Steam. Voilá: starting the game through steam, the game correctly builds cubemaps and then closes, just as probably intended. Then, I also looked at the cmdline arguments that Steam uses to start the game. What I found there was an extra ´-steam´. Perhaps Compile Pal is missing that, causing the game to behave strangely.
Debug.log