Closed tsedan closed 2 years ago
It seems that dealing with SDL textures causes some memory leakage issues. We need to figure out how to free these textures or surfaces consistently so that memory useage remains stable as it does in a blank rubato project.
It seems that dealing with SDL textures causes some memory leakage issues. We need to figure out how to free these textures or surfaces consistently so that memory useage remains stable as it does in a blank rubato project.