Closed tsedan closed 2 years ago
We can actually modify texture pixel buffers directly, removing the need for surfaces (and hopefully speeding up our rendering code significantly). Note to martin I want to do this one myself
Here's more info: https://gamedev.stackexchange.com/questions/157604/how-to-get-access-to-framebuffer-as-a-uint32-t-in-sdl2
We can actually modify texture pixel buffers directly, removing the need for surfaces (and hopefully speeding up our rendering code significantly). Note to martin I want to do this one myself
Here's more info: https://gamedev.stackexchange.com/questions/157604/how-to-get-access-to-framebuffer-as-a-uint32-t-in-sdl2