rubel00 / imame4all

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Request mame 0.64 for android #94

Open GoogleCodeExporter opened 8 years ago

GoogleCodeExporter commented 8 years ago
i think this is a best stable version mame i requesting for more rom 
compatibility and networking play.Porting 0.64 version will be better than 
0,37b5
(i think best version for kaillera network playing. Another versions has so 
many desynchronization problem.)

Original issue reported on code.google.com by cyra...@gmail.com on 25 Dec 2011 at 10:34

GoogleCodeExporter commented 8 years ago
This was already discussed before, but no, a MAME upgrade can't happen for 
performance reasons.

And I don't mean "the CPS3 games drop sometimes to 26FPS", I mean it as "Zaxxon 
is at 10FPS on high-end hardware" (if iphone-sdl-mame is a good benchmark).
0.37b5 was the version which was expanded and upgraded for mobile play (Dingoo, 
GP2X). It's custom-made and is using shortcuts to allow speedy emulation.

Another option (that must be tested) would be to port FBA2X (or compile/add it 
as a executable to iMAME/MAME4Droid), so that the games supported by FBA2X 
(CPS2, full NeoGeo library) would run. CPS3 is of course right out, same perfs 
issues.

Also, kaillera is Windows-only (and closed-source), so that too is 
hyper-busted. Especially given the networking layers on both Android and iOS 
are different from Windows.

Also also, Seleuco is writing the (kick-ass) wrapper for iOS/Android, based on 
the Dingoo versions; MAME itself is a mess of code, which changed massively 
between versions (I tried adding some games or upgrading the core, but I was 
unsuccessful). It's not a one-man part-time job, and even then, it could take 
months for something not really that much better than the status quo.

Original comment by nudgenu...@gmail.com on 27 Dec 2011 at 11:08

GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
[deleted comment]
GoogleCodeExporter commented 8 years ago
plase make mk2 mk3 to works plase

Original comment by marko.co...@t-com.me on 2 Jan 2012 at 5:58