rubenvereecken / py-vgdl

VGDL 2.0: A video game description language for AI research
BSD 3-Clause "New" or "Revised" License
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Using A-Star Sprites #7

Open iamonur opened 4 years ago

iamonur commented 4 years ago

Hey everyone, How it is possible to use sprite type "AStarChaser". I understand that it cannot be used under a BasicGame, since BasicGames produce BasicGameLevels, and they do not have the attribute of "emptyBlocks". However, I cannot find any substitute class to "BasicGame" in the code. Is there a simple solution that I'm missing, or I need to implement a class for the game to use A-Star algortihm chasers? I'm aware of the speed of development here, and not asking any class to be developed just for me, I'm openning this issue just because there could be a simpler solution that I'm missing.

Thanks for the time of everyone. Onur

rubenvereecken commented 4 years ago

I'm really sorry @iamonur, this seems to have gotten hidden somewhere and forgotten.

It's well possible that that's a sprite type that didn't quite survive the conversion to the newer engine. Would you mind sharing with me a small domain/level file so I can complete the conversion?