Closed TheOddLinguist closed 11 years ago
Hey Christopher!
I think the best approach to include the Control Extension into Joybox will be compile it as a static library and then include the library into your project. The reason of this is that the Control Extension is expecting to have the obj-c cocos2d library directly into the xcode project.
Another solution may be to include the header files (/vendor/cocos2d/headers) into the CCControlExtension project.
I hope it helps
JK
Thanks. I'm not actually sure how you'd go about doing that, but I figured I'd close this issue since it's probably sufficiently resolved for anyone else. hehe
I'm trying to use CCControlExtension (https://github.com/YannickL/CCControlExtension) with a Joybox project. I've copied the directory into vendor and added this to my Rakefile:
...but it doesn't like that:
Is there a way to point the header file to Joybox's Cocos2D? Or some other fix, perhaps? Thanks.