Open sombraguerrero opened 1 year ago
Had just finished the battle at stage 4 and was at the spoils screen.
panicked at 'Error in Queue::submit: Validation Error
Caused by: Parent device is lost ', C:\Users\runneradmin.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.16.1\src\backend\direct.rs:2252:30
0.1.0-nightly (29a5c6a4cd9918d5e1eb89cc42ccd03d4e920931 2023-07-01)
Desktop app
Windows 10.0.22621 (Windows 11 Professional) [64-bit]
Filename: sonny-2-2900.swf
Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "NVIDIA GeForce RTX 3070 Ti" Adapter Device Type: DiscreteGpu Adapter Driver Name: "NVIDIA" Adapter Driver Info: "536.40" Enabled features: Features(TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | PUSH_CONSTANTS) Available features: Features(DEPTH_CLIP_CONTROL | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | SHADER_F64 | SHADER_I16 | SHADER_PRIMITIVE_INDEX) Current limits: Limits { max_texture_dimension_1d: 32768, max_texture_dimension_2d: 32768, max_texture_dimension_3d: 16384, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 640, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 16384, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 60, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_push_constant_size: 96 } Surface quality: low Surface samples: 1 Surface size: Extent3d { width: 800, height: 600, depth_or_array_layers: 1 }
The problem does seem to stem from the inventory screen. It seems after that crash that just opening it is enough to trigger the crash.
Describe what you were doing
Had just finished the battle at stage 4 and was at the spoils screen.
What does the crash message say?
panicked at 'Error in Queue::submit: Validation Error
Caused by: Parent device is lost ', C:\Users\runneradmin.cargo\registry\src\index.crates.io-6f17d22bba15001f\wgpu-0.16.1\src\backend\direct.rs:2252:30
Ruffle Version
0.1.0-nightly (29a5c6a4cd9918d5e1eb89cc42ccd03d4e920931 2023-07-01)
Affected platform
Desktop app
Operating system
Windows 10.0.22621 (Windows 11 Professional) [64-bit]
Additional information
Filename: sonny-2-2900.swf
Render Info
Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "NVIDIA GeForce RTX 3070 Ti" Adapter Device Type: DiscreteGpu Adapter Driver Name: "NVIDIA" Adapter Driver Info: "536.40" Enabled features: Features(TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | PUSH_CONSTANTS) Available features: Features(DEPTH_CLIP_CONTROL | TIMESTAMP_QUERY | INDIRECT_FIRST_INSTANCE | SHADER_F16 | RG11B10UFLOAT_RENDERABLE | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC | TEXTURE_FORMAT_16BIT_NORM | PIPELINE_STATISTICS_QUERY | TIMESTAMP_QUERY_INSIDE_PASSES | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | MULTIVIEW | SHADER_F64 | SHADER_I16 | SHADER_PRIMITIVE_INDEX) Current limits: Limits { max_texture_dimension_1d: 32768, max_texture_dimension_2d: 32768, max_texture_dimension_3d: 16384, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 640, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 16384, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 60, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_push_constant_size: 96 } Surface quality: low Surface samples: 1 Surface size: Extent3d { width: 800, height: 600, depth_or_array_layers: 1 }