Open Kz-92 opened 1 year ago
I tried creating a minimal reproduction of the issue, but this works perfectly fine in my reproduction. The game is just adding a ColorTransform to the various movieclips that the dino is composed of. But for some reason, in Ruffle the ColorTransform gets cleared from the main body MC once it starts animating. If you pause Ruffle and look in the debug tools, you'll see the ColorTransform is there at first, but disappears. So this is some kind of AVM2 issue, since Ruffle does render the dino correctly according to the information AVM2 gives it.
Describe the bug
the dino is usually a solid colour, but ruffle only briefly makes the dino render properly, and then its head is only the proper colour, until a creature is eaten, then it is completely wrong
this happens with both dino run and dino run marathon of doom flash
ruffle
https://github.com/ruffle-rs/ruffle/assets/103858019/f5ccb2dd-b5ec-48e5-8120-ab07640b745a
Expected behavior
the dino should be rendered correctly
Affected platform
Desktop app
Operating system
windows 10
Browser
No response
Additional information
dinorun-new-working.zip 566176_dinoRunMD-working.zip