Open lunarbri opened 8 months ago
Trying to save a backup on a Papa Louise game
panicked at /Users/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/objc_id-0.1.1/src/id.rs:52:9: Attempted to construct an Id from a null pointer
0.1.0-nightly (5d6d097fb1989ac381653270ad8127e7d2f4d4db 2024-03-17)
Desktop app
Mac OS 12.5.1 [64-bit]
Filename: papascheeseria_102.swf
Renderer: wgpu Adapter Backend: Metal Adapter Name: "Intel(R) Iris(TM) Graphics 6000" Adapter Device Type: IntegratedGpu Adapter Driver Name: "" Adapter Driver Info: "" Enabled features: Features(FLOAT32_FILTERABLE | TEXTURE_COMPRESSION_BC | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | SHADER_UNUSED_VERTEX_OUTPUT) Available features: Features(DEPTH_CLIP_CONTROL | INDIRECT_FIRST_INSTANCE | SHADER_F16 | BGRA8UNORM_STORAGE | RG11B10UFLOAT_RENDERABLE | DEPTH32FLOAT_STENCIL8 | TEXTURE_FORMAT_16BIT_NORM | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING) Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 2147483648, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 124, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 } Surface quality: low Surface samples: 1 Surface size: (800, 600, 1)
See also: #15168, #15740
Describe what you were doing
Trying to save a backup on a Papa Louise game
What does the crash message say?
panicked at /Users/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/objc_id-0.1.1/src/id.rs:52:9: Attempted to construct an Id from a null pointer
Ruffle Version
0.1.0-nightly (5d6d097fb1989ac381653270ad8127e7d2f4d4db 2024-03-17)
Affected platform
Desktop app
Operating system
Mac OS 12.5.1 [64-bit]
Additional information
Filename: papascheeseria_102.swf
Render Info
Renderer: wgpu Adapter Backend: Metal Adapter Name: "Intel(R) Iris(TM) Graphics 6000" Adapter Device Type: IntegratedGpu Adapter Driver Name: "" Adapter Driver Info: "" Enabled features: Features(FLOAT32_FILTERABLE | TEXTURE_COMPRESSION_BC | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | SHADER_UNUSED_VERTEX_OUTPUT) Available features: Features(DEPTH_CLIP_CONTROL | INDIRECT_FIRST_INSTANCE | SHADER_F16 | BGRA8UNORM_STORAGE | RG11B10UFLOAT_RENDERABLE | DEPTH32FLOAT_STENCIL8 | TEXTURE_FORMAT_16BIT_NORM | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | PUSH_CONSTANTS | ADDRESS_MODE_CLAMP_TO_ZERO | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SHADER_PRIMITIVE_INDEX | DUAL_SOURCE_BLENDING) Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 2147483648, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 124, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 } Surface quality: low Surface samples: 1 Surface size: (800, 600, 1)