Open tidus2020 opened 3 years ago
here's something a search brought up. may be worth reading: https://github.com/ruffle-rs/ruffle/issues/503#issuecomment-615003225
here's something a search brought up. may be worth reading: #503 (comment)
so...only play/pause is available, the currentframe/totalframe/gotoAndPlay still can't do now?
but the swf will auto loop , I don't know when to stop it, and the sound will disappear on the second time.
I have a similar need. I have two separate Flash animations (basket ball players) that call each other through Javascript using the ExternalInterface when they pass the ball along the second Flash object starts playing the catch animation, dribbles and passes along to the first player, and on, and on.
The Flash player functions and proprties used in this case are: FlashPlayer.Play( ) FlashPlayer.GotoFrame( ) FlashPlayer.PercentLoaded( )
Would be nice if there would be similar calls on the RufflePlayer object.
I have the same question
i have the same question..
In the Adobe Flash plugin, the right-click context menu had (at the very least) Play/Pause options available when playing flash animations, it would be nice for Ruffle to provide those as well.
Related: #7868
I want to show the progress of swf animate, need pause, play and gotoandplay.