Open Dogakan61 opened 1 month ago
Something along the lines of:
"Gosh darn you, my 6 hour save is gone, and I tried so darn hard, and I was late for my darn exam because I was going to play this game, and it's your darn fault, and may you and your work never see the light of day."
Hilarity aside, this is not how you should treat FOSS developers
Error Info
Error name: Error Error message: panicked at /home/runner/.cargo/registry/src/index.crates.io-6f17d22bba15001f/wgpu-0.20.1/src/backend/wgpu_core.rs:2996:5: wgpu error: Validation Error
Caused by: In Device::create_buffer Not enough memory left.
Error stack:
Player Info
Allows script access: false Renderer: wgpu Adapter Backend: Gl Adapter Name: "ANGLE (NVIDIA, NVIDIA GeForce RTX 3060 Laptop GPU (0x00002520) Direct3D11 vs_5_0 ps_5_0, D3D11)" Adapter Device Type: Other Adapter Driver Name: "WebGL 2.0 (OpenGL ES" Adapter Driver Info: "3.0 Chromium)" Enabled features: Features(TEXTURE_COMPRESSION_BC | FLOAT32_FILTERABLE | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | SHADER_UNUSED_VERTEX_OUTPUT) Available features: Features(DEPTH32FLOAT_STENCIL8 | PUSH_CONSTANTS | CLEAR_TEXTURE | MULTIVIEW) Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 1000, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 65536, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 256, max_inter_stage_shader_components: 120, max_color_attachments: 8, max_color_attachment_bytes_per_sample: 32, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, min_subgroup_size: 0, max_subgroup_size: 0, max_push_constant_size: 0, max_non_sampler_bindings: 1000000 } Surface quality: high Surface samples: 4 Surface size: (1903, 898, 1)
Page Info
Page URL: http://www.oyunkuzusu.com/gladyator-2-tam-ekran.html SWF URL: http://www.oyunkuzusu.com/oyunlar/gladyator_2.swf
Browser Info
User Agent: Mozilla/5.0 (Windows NT 10.0; Win64; x64) AppleWebKit/537.36 (KHTML, like Gecko) Chrome/126.0.0.0 Safari/537.36 Platform: Win32 Has touch support: false
Ruffle Info
Version: 0.1.0 Name: nightly 2024-07-20 Channel: nightly Built: 2024-07-20T00:05:09.529Z Commit: 1c8e95a061a40ccd4b2fdca30a66eb7cc2fbe12d Is extension: false
Metadata
width: 640 height: 420 frameRate: 30 numFrames: 278 swfVersion: 8 backgroundColor: #FFCC66 isActionScript3: false uncompressedLength: 5227470