Open MuriloucoLouco opened 1 month ago
This is failing even before it enters any socket code. The game uses a weird custom socket class:
FFDK.Socket = function(session)
{
this._session = session;
this._status = "closed";
};
FFDK.Socket.valueOf = function()
{
return "[FFDK.Socket Constructor]";
};
FFDK.Socket.prototype.toString = function()
{
return "[FFDK.Socket (status=" + this._status + ")]";
};
FFDK.Socket.prototype._type = "FFDK.Socket";
FFDK.Socket.prototype.__proto__ = XMLSocket.prototype;
FFDK.Socket.prototype.connectXMLSocket = XMLSocket.prototype.connect;
FFDK.Socket.prototype.closeXMLSocket = XMLSocket.prototype.close;
FFDK.Socket.prototype.getStatus = function()
{
return this._status;
};
FFDK.Socket.prototype.getSession = function()
{
return this._session;
};
FFDK.Socket.prototype.connect = function(host, port)
{
this._status = "opening";
var r = this.connectXMLSocket(host,port);
if(!r)
{
this._status = "closed";
}
return r;
};
Despite XmlSocket
using NativeObject
, it seems that with this type of fiddling it fails to properly fill out the native
data.
Describe the bug
When attempting to connect to a XMLsocket server, the game shows the error
The _socket.connect() method call returned false..
. No errors where reported on the console log. The game was ran withruffle --tcp-connections allow --socket-allow "127.0.0.1:9000"
, and justruffle
(no prompt showed up).Expected behavior
The game should start a socket connection to a server (a local server, 127.0.0.1:9000). This error does not occur in Adobe Flash Player 7, nor Newgounds player. It connects perfectly (in my private server, or just running nc -lvp 9000).
Content Location
https://github.com/MuriloucoLouco/thorvarium/raw/main/swf/1.3/thorvarium1.3_patched.swf
Affected platform
Desktop app
Operating system
Linux
Browser
No response
Additional information
No response