Open Diatonator opened 3 years ago
My guess is that the frame shapes are drawn in a small size, and then transformed to the appropriate dimensions around the text. At the moment, this transformation affects the stroke width in Ruffle, but it shouldn't - the lines should stay thin. By the looks of it, the same thing happens with the corner radius. It is applied to the original size of the frame shape, and then scaled up together with it - also incorrectly, so it seems.
Looks like this may require scale9grid (nine-slice scaling) as well.
It looks like an old site of mine also has this problem. I can't quite remember exactly how the code was written but I do recall being excited about scale9 so it's possible it was used here.
Here's a screenshot of a box that should have a small ~1px border, but here it is extra wide.
Here's the site it's on if you need to test/verify: https://deconcept.com/
The bug persists as of 31.12.2021
I guess there is no that scale9grid thing yet? As per Nightly 2022-09-28 main menu shows the same thing.
Filters have been implemented, so I'm guessing the text (but not the borders) should be showing up correctly now. I haven't checked to verify though.
Accidental close, not fixed yet.
Chrome 88.0.4324.150 Nightly 2021-02-16
http://eye.swfchan.com/flash.asp?id=182996&n=Lust+Planet+0.79b+by+Supersatanson+%28SssHentaiGameFlashPlatformerPornSexyAlienMonsterGirls%29.swf
The title screen is a hot mess - text is barely readable and the shapes are really different in the Ruffle playback:
Adobe: Ruffle:
I know that the text glow/outlining isn't supported yet, but what about the shapes?
If you play the game further you will see the various problems with the text, but mostly it's either wrong font, no effects/glow, or the text is slightly out of bounds (a bit annoying but not that much). The title screen problems are looking the most severe so far, didn't play the game that much to tell otherwise.