Open waspennator opened 1 year ago
www.newgrounds.com-1676519694262.log Tested again and still happening, providing a log file with some of the errors I see. Apparently this SWF needs the "GetDescendants" opcode.
Preloader seems to show up now (its super laggy until it finishes loading, but I guess this is more accurate lag aside), but the game still seems to not play the animations, audio, etc past the title screen, which I am guessing is because of this.
RustError("Property does not exist: Multiname { ns: Multiple([Namespace(Private(\"\")), Namespace(Private(\"\")), Namespace(Namespace(\"\")), Namespace(Namespace(\"game_fla\")), Namespace(PackageInternal(\"game_fla\")), Namespace(Namespace(\"http://adobe.com/AS3/2006/builtin\")), Namespace(Namespace(\"adobe.utils\")), Namespace(Namespace(\"flash.accessibility\")), Namespace(Namespace(\"flash.desktop\")), Namespace(Namespace(\"flash.display\")), Namespace(Namespace(\"flash.errors\")), Namespace(Namespace(\"flash.events\")), Namespace(Namespace(\"flash.external\")), Namespace(Namespace(\"flash.filters\")), Namespace(Namespace(\"flash.geom\")), Namespace(Namespace(\"flash.media\")), Namespace(Namespace(\"flash.net\")), Namespace(Namespace(\"flash.printing\")), Namespace(Namespace(\"flash.profiler\")), Namespace(Namespace(\"flash.sampler\")), Namespace(Namespace(\"flash.system\")), Namespace(Namespace(\"flash.text\")), Namespace(Namespace(\"flash.text.engine\")), Namespace(Namespace(\"flash.ui\")), Namespace(Namespace(\"flash.utils\")), Namespace(Namespace(\"flash.xml\")), Namespace(Protected(\"game_fla:MainTimeline\")), Namespace(StaticProtected(\"game_fla:MainTimeline\")), Namespace(StaticProtected(\"flash.display:MovieClip\")), Namespace(StaticProtected(\"flash.display:Sprite\")), Namespace(StaticProtected(\"flash.display:DisplayObjectContainer\")), Namespace(StaticProtected(\"flash.display:InteractiveObject\")), Namespace(StaticProtected(\"flash.display:DisplayObject\")), Namespace(StaticProtected(\"flash.events:EventDispatcher\")), Namespace(StaticProtected(\"Object\"))]), name: Some(\"Shader\"), params: [], flags: MultinameFlags(0x0) }")
Stubbing Shader
does not fix the problem.
Stubbing
Shader
does not fix the problem.
Tested it on latest nightly and noticed 2 new things.
1: The game seems to toss this up in the log, which i'm curious if the game is throwing a fit about this. "Error occured when running AVM2 frame script: ReferenceError: Error # 1065: Variable Shader is not defined."
2: If you try to go past the spot where the screen is supposed to distort and glitch out, this error gets spammed a bunch in the logs until you go back. "Error dispatching event EventObject(EventObject { type: "enterFrame", class: flash.events::Event, ptr: 0x3e148d8 }) to handler FunctionObject(FunctionObject { ptr: 0x2a91100 }) : TypeError: Error # 1009: Cannot access a property or method of a null object reference. (accessing field: data)"
Ran it through the ruffle website and my only guess is that one of these stubs are causing the issue.
Encountered stub: AVM2 XML.name() namespaces
Encountered stub: AVM2 flash.display.Shader.byteCode setter
Encountered stub: AVM2 flash.media.Sound constructor with arguments
And then entering the part of the game where the screen gets heavily distorted.
Error dispatching event EventObject(EventObject { type: "enterFrame", class: flash.events::Event, ptr: 0x1d90338 }) to handler FunctionObject(FunctionObject { ptr: 0x3bff7f0 }) : TypeError: Error # 1009: Cannot access a property or method of a null object reference. (accessing field: bit)
Situation is a bit better, there's still no music and the game still gets stuck halfway through, but the animations seem to be working for the player, the enemies, the coins, and the level glitching out slightly.
Also seems like sound effects from collecting coins or jumping on enemies aren't working either.
Retested with a nightly from a few days ago, I can confirm now the screen no longer gets stuck half way and the game is fully playable from start to finish now, the only major issue that's really left now is the missing audio when you actually start the game.
Shader
effects are also working!
Ingame music is still missing as of latest nightly.
Apparently checking on discord, sound.extract is needed in order for the audio to play ingame, seems like it wasn't showing up in the console log as a stub warning because of "SampleDataEvent.SAMPLE_DATA"
Lag when the preloader is loading up had gotten better on my s22 compared to before, but the audio is still missing ingame
Describe the bug
https://www.newgrounds.com/portal/view/498177?emulate=flash Game doesn't seem to lock up when pressing play anymore on ng, but it still has issues.
1: The animations and sound don't seem to play correctly on ruffle, the main character just slides around in place, the coins essentially become stuck solid white when you pick them up, and enemies get squished but don't seem to vanish correctly. Also the ingame music doesn't play.
2: Moving past this point causes the entire screen to freeze up, only being able to zoom in moving right or zoom out if you move left. It does fix itself if you move left enough away from the trigger spot, but the platforming further ahead makes this unplayable.
Expected behavior
The animations and sound should play correctly and the screen shouldn't get stuck at that point and should correctly turn into pixelated garbage instead.
Affected platform
Browser's extension
Operating system
Windows 11
Browser
Edge 108
Additional information
No response