Open Pranav-FP opened 1 year ago
This isue occurs on web, too.
This is an AVM1 game encrypted with MochiCrypt, which uses AVM2. Ruffle does not correctly play AVM1 movies loaded by AVM2 movies right now. If the original AVM1 movie is extracted from the MochiCrypt wrapper and played on its own, Ruffle works fine.
Describe what you were doing
Ruffle Version - https://github.com/ruffle-rs/ruffle/releases/download/nightly-2023-01-20/ruffle-nightly-2023_01_20-windows-x86_64.zip
SWF - https://web.archive.org/web/20190930094507/http://www.pencilkids.com/games/Bowja3NinjaKami.swf
What does the crash message say?
panicked at 'No script object for display object', core\src\avm1\activation.rs:379:18
Ruffle Version
0.1.0-nightly (f19e31d 2023-01-18)
Affected platform
Desktop app
Operating system
Windows 10.0.22621 (Windows 11 Professional) [64-bit]
Additional information
Filename: Bowja3NinjaKami.swf
Render Info
Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "Intel(R) Iris(R) Xe Graphics" Adapter Device Type: IntegratedGpu Adapter Driver Name: "Intel Corporation" Adapter Driver Info: "Intel driver" Enabled features: PUSH_CONSTANTS Available features: DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC_LDR | INDIRECT_FIRST_INSTANCE | TIMESTAMP_QUERY | PIPELINE_STATISTICS_QUERY | SHADER_FLOAT16 | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | SHADER_PRIMITIVE_INDEX | MULTIVIEW | TEXTURE_FORMAT_16BIT_NORM | ADDRESS_MODE_CLAMP_TO_ZERO | WRITE_TIMESTAMP_INSIDE_PASSES Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 640, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 1048576, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 16384, max_storage_buffer_binding_size: 1073741820, max_vertex_buffers: 8, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, max_push_constant_size: 96, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 64, max_inter_stage_shader_components: 60, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_buffer_size: 268435456 } Surface samples: 4 Surface size: Extent3d { width: 800, height: 600, depth_or_array_layers: 1 }