Closed Pranav-FP closed 1 year ago
Ruffle Version - https://github.com/ruffle-rs/ruffle/releases/download/nightly-2023-01-20/ruffle-nightly-2023_01_20-windows-x86_64.zip
SWF - Extracted from the official N v2 package. game.zip
panicked at 'Stage must always have a root movie', core\src\display_object\stage.rs:594:9
0.1.0-nightly (f19e31d 2023-01-18)
Desktop app
Windows 10.0.22621 (Windows 11 Professional) [64-bit]
Filename: game.swf
Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "Intel(R) Iris(R) Xe Graphics" Adapter Device Type: IntegratedGpu Adapter Driver Name: "Intel Corporation" Adapter Driver Info: "Intel driver" Enabled features: PUSH_CONSTANTS Available features: DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC_LDR | INDIRECT_FIRST_INSTANCE | TIMESTAMP_QUERY | PIPELINE_STATISTICS_QUERY | SHADER_FLOAT16 | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | SHADER_PRIMITIVE_INDEX | MULTIVIEW | TEXTURE_FORMAT_16BIT_NORM | ADDRESS_MODE_CLAMP_TO_ZERO | WRITE_TIMESTAMP_INSIDE_PASSES Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 640, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 1048576, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 16384, max_storage_buffer_binding_size: 1073741820, max_vertex_buffers: 8, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, max_push_constant_size: 96, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 64, max_inter_stage_shader_components: 60, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_buffer_size: 268435456 } Surface samples: 4 Surface size: Extent3d { width: 800, height: 600, depth_or_array_layers: 1 }
Duplicate of #9219
Describe what you were doing
Ruffle Version - https://github.com/ruffle-rs/ruffle/releases/download/nightly-2023-01-20/ruffle-nightly-2023_01_20-windows-x86_64.zip
SWF - Extracted from the official N v2 package. game.zip
What does the crash message say?
panicked at 'Stage must always have a root movie', core\src\display_object\stage.rs:594:9
Ruffle Version
0.1.0-nightly (f19e31d 2023-01-18)
Affected platform
Desktop app
Operating system
Windows 10.0.22621 (Windows 11 Professional) [64-bit]
Additional information
Filename: game.swf
Render Info
Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "Intel(R) Iris(R) Xe Graphics" Adapter Device Type: IntegratedGpu Adapter Driver Name: "Intel Corporation" Adapter Driver Info: "Intel driver" Enabled features: PUSH_CONSTANTS Available features: DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC | TEXTURE_COMPRESSION_ETC2 | TEXTURE_COMPRESSION_ASTC_LDR | INDIRECT_FIRST_INSTANCE | TIMESTAMP_QUERY | PIPELINE_STATISTICS_QUERY | SHADER_FLOAT16 | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | SHADER_PRIMITIVE_INDEX | MULTIVIEW | TEXTURE_FORMAT_16BIT_NORM | ADDRESS_MODE_CLAMP_TO_ZERO | WRITE_TIMESTAMP_INSIDE_PASSES Current limits: Limits { max_texture_dimension_1d: 16384, max_texture_dimension_2d: 16384, max_texture_dimension_3d: 2048, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 640, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 1048576, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 16384, max_storage_buffer_binding_size: 1073741820, max_vertex_buffers: 8, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, max_push_constant_size: 96, min_uniform_buffer_offset_alignment: 64, min_storage_buffer_offset_alignment: 64, max_inter_stage_shader_components: 60, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_buffer_size: 268435456 } Surface samples: 4 Surface size: Extent3d { width: 800, height: 600, depth_or_array_layers: 1 }