Correction, it is not long pause, but rather lock screen that causes the crash.
What does the crash message say?
panicked at 'Error in Surface::get_current_texture_view: parent device is lost', /home/runner/.cargo/git/checkouts/wgpu-53e70f8674b08dd4/c585127/wgpu/src/backend/direct.rs:316:9
Describe what you were doing
This is continuation of previous report. URL is at https://www.homestuck.com//flash/hs2/cascade/cascade.swf
Correction, it is not long pause, but rather lock screen that causes the crash.
What does the crash message say?
panicked at 'Error in Surface::get_current_texture_view: parent device is lost', /home/runner/.cargo/git/checkouts/wgpu-53e70f8674b08dd4/c585127/wgpu/src/backend/direct.rs:316:9
Ruffle Version
0.1.0-nightly (a2cd3ee 2023-02-10)
Affected platform
Desktop app
Operating system
Linux Mint 21.1 (vera) [64-bit]
Additional information
Filename: cascade.swf
Render Info
Renderer: wgpu Adapter Backend: Vulkan Adapter Name: "NVIDIA GeForce GTX 1060 6GB" Adapter Device Type: DiscreteGpu Adapter Driver Name: "NVIDIA" Adapter Driver Info: "525.78.01" Enabled features: PUSH_CONSTANTS | TEXTURE_ADAPTER_SPECIFIC_FORMAT_FEATURES Available features: DEPTH_CLIP_CONTROL | DEPTH32FLOAT_STENCIL8 | TEXTURE_COMPRESSION_BC | INDIRECT_FIRST_INSTANCE | TIMESTAMP_QUERY | PIPELINE_STATISTICS_QUERY | MAPPABLE_PRIMARY_BUFFERS | TEXTURE_BINDING_ARRAY | BUFFER_BINDING_ARRAY | STORAGE_RESOURCE_BINDING_ARRAY | SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING | UNIFORM_BUFFER_AND_STORAGE_TEXTURE_ARRAY_NON_UNIFORM_INDEXING | PARTIALLY_BOUND_BINDING_ARRAY | MULTI_DRAW_INDIRECT | MULTI_DRAW_INDIRECT_COUNT | ADDRESS_MODE_CLAMP_TO_BORDER | POLYGON_MODE_LINE | POLYGON_MODE_POINT | SHADER_FLOAT64 | CONSERVATIVE_RASTERIZATION | VERTEX_WRITABLE_STORAGE | CLEAR_TEXTURE | SPIRV_SHADER_PASSTHROUGH | SHADER_PRIMITIVE_INDEX | MULTIVIEW | TEXTURE_FORMAT_16BIT_NORM | ADDRESS_MODE_CLAMP_TO_ZERO | WRITE_TIMESTAMP_INSIDE_PASSES Current limits: Limits { max_texture_dimension_1d: 32768, max_texture_dimension_2d: 32768, max_texture_dimension_3d: 16384, max_texture_array_layers: 256, max_bind_groups: 4, max_bindings_per_bind_group: 640, max_dynamic_uniform_buffers_per_pipeline_layout: 8, max_dynamic_storage_buffers_per_pipeline_layout: 0, max_sampled_textures_per_shader_stage: 16, max_samplers_per_shader_stage: 16, max_storage_buffers_per_shader_stage: 0, max_storage_textures_per_shader_stage: 0, max_uniform_buffers_per_shader_stage: 11, max_uniform_buffer_binding_size: 16384, max_storage_buffer_binding_size: 0, max_vertex_buffers: 8, max_buffer_size: 268435456, max_vertex_attributes: 16, max_vertex_buffer_array_stride: 255, min_uniform_buffer_offset_alignment: 256, min_storage_buffer_offset_alignment: 32, max_inter_stage_shader_components: 60, max_compute_workgroup_storage_size: 0, max_compute_invocations_per_workgroup: 0, max_compute_workgroup_size_x: 0, max_compute_workgroup_size_y: 0, max_compute_workgroup_size_z: 0, max_compute_workgroups_per_dimension: 0, max_push_constant_size: 96 } Surface quality: low Surface samples: 1 Surface size: Extent3d { width: 800, height: 600, depth_or_array_layers: 1 }