Closed BillybobIII closed 10 months ago
you may add some of those details?
´´´ export const attackBonuPercentsFromWeightMap = { light: -15, normal: 0, heavy: 25, "Super heavy": 35, }; export const getAttackSpeedBonusFromStringMap = { light: 20, normal: 0, heavy: -15, "Super heavy": -20, };
export const getWeaponWeightbyKind = (kind: number): string => { let weights = ["light", "normal", "heavy", "Super heavy"];
if (typeof kind !== "number") return;
if (Types.Entities.LightWeapons.includes(kind)) { return weights[0]; } else if (Types.Entities.HeavyWeapons.includes(kind)) { return weights[2]; } else if (Types.Entities.SuperHeavyWeapons.includes(kind)) { return weights[3]; } else { return weights[1]; }´´´
Hold on so light weapons +15% attack speed heavy weapons have a 25% penalty? Normal is just normal attack speed
Oh wait hold on it read it wrong 15% penalty for heavy super heavy 20% penalty and light is 20% boost and normal is just normal sry i got it
do you think you can rebase on master and resolve conflicts using masterr or redo your PR with only your changes?
Small thing i lost the other stuff when i refreshed page while still in edit just this for now