Open RossComputerGuy opened 7 years ago
Can anyone help me fix this code? Whenever I push a key, it goes and moves to cursor too far.
function InstalerLang() { var fg = runtime.tty.color.WHITE; var bg = runtime.tty.color.BLUE; runtime.tty.moveTo(0,0); runtime.tty.print(" ",(80 * 25) + 80,fg,bg); runtime.tty.moveTo((80 - ("Language".length))/2,0); runtime.tty.print("Language",1,fg,bg); var x = 6; var y = 5; const locals = require("/sys/config/locals.json"); for(var i = 0;i < Object.keys(locals).length;i++) { runtime.tty.moveTo(x,y+i); var local = locals[Object.keys(locals)[i]]; runtime.tty.print(local.name+" -> "+local.region,1,fg,bg); } runtime.tty.moveTo(x-2,y); runtime.tty.print("[",1,fg,bg); runtime.tty.moveTo(x+locals[Object.keys(locals)[0]].name.length+(" -> ").length+locals[Object.keys(locals)[0]].region.length+1,y); runtime.tty.print("]",1,fg,bg); var changed = false; runtime.ps2.setKeyboardDriver({ init: function(ops) { while(true) { if(ops.ioPort.read8() == 0x48 || ops.ioPort.read8() == 0x50 && changed == false) { if(ops.ioPort.read8() == 0x48 && y > 5 && changed == false) { changed = true; y--; } else if(ops.ioPort.read8() == 0x50 && y < y+Object.keys(locals).length && changed == false) { changed = true; y++; } } else if(changed == true) { changed = false; runtime.tty.moveTo(x-2,y-1); runtime.tty.print(" ",1,fg,bg); runtime.tty.moveTo(x+locals[Object.keys(locals)[0]].name.length+(" -> ").length+locals[Object.keys(locals)[0]].region.length+1,y-1); runtime.tty.print(" ",1,fg,bg); runtime.tty.moveTo(x-2,y+1); runtime.tty.print(" ",1,fg,bg); runtime.tty.moveTo(x+locals[Object.keys(locals)[0]].name.length+(" -> ").length+locals[Object.keys(locals)[0]].region.length+1,y+1); runtime.tty.print(" ",1,fg,bg); runtime.tty.moveTo(x-2,y); runtime.tty.print("[",1,fg,bg); runtime.tty.moveTo(x+locals[Object.keys(locals)[0]].name.length+(" -> ").length+locals[Object.keys(locals)[0]].region.length+1,y); runtime.tty.print("]",1,fg,bg); } } }, reset: function() {} }); }
Can anyone help me fix this code? Whenever I push a key, it goes and moves to cursor too far.