Open gyscos opened 7 years ago
An alternative approach would be for each wrong pixel to count how many of its 8 neighbours are wrong, and to first place those pixels which have the least wrong neighbours, as such pixels are more in nice images. It would also lead to a nicer "moving" of the image into new territories rather than a "blend".
My initial thoughts on this were to have a secondary greyscale image which dictated priorities (black = low, white = high) the program would then find the ~100 highest priority pixels and pick from them randomly.
This way the image is easy to draw in any paint program.
Currently ruplace tries very hard to write the "REDOX OS" text, letting the core of the Rust logo get eaten away. Could we divide the target in multiple parts, with different priorities?