When we click the button to Initializr the Inventory. The instantiated prefabs is not set in the InventoryManager, it seems to be outdated...
When we reassigned the prefabs, everything works properly.
Expected behavior
When click the Initializr button, should reassign the prefabs in the InventoryManager and also works properly.
Actual behavior
After clicking the Initializr button, the prefabs seems to not be assigned, or it's a outdated reference. We must to reassign in order things to get working properly, instead we are getting null references...
How to Reproduce?
Steps to reproduce:
Click the Initializr button in the Initializr Inventory Window
Run the game, and open the grids and try to highlight some item.
There will be a NullReference in the console...
Ps: This is because when we initialize the inventory, the prefabs reference seems to be outdated.
Asset version
1.2.0
Additional information
We must to reassign the prefab reference from the scene:
Describe the bug
When we click the button to Initializr the Inventory. The instantiated prefabs is not set in the InventoryManager, it seems to be outdated...
When we reassigned the prefabs, everything works properly.
Expected behavior
When click the Initializr button, should reassign the prefabs in the InventoryManager and also works properly.
Actual behavior
After clicking the Initializr button, the prefabs seems to not be assigned, or it's a outdated reference. We must to reassign in order things to get working properly, instead we are getting null references...
How to Reproduce?
Steps to reproduce:
Ps: This is because when we initialize the inventory, the prefabs reference seems to be outdated.
Asset version
1.2.0
Additional information
We must to reassign the prefab reference from the scene: