Closed sassysquatchy closed 4 months ago
The driver does not support transparency or use a full display framebuffer or the Framebuffer class. The blit_buffer method transfers the given buffer to the display overwriting it.
Thank you so much for the quick reply! I'll start exploring alternatives
Hello Russ. Thank you so much for providing this library. It has helped me learn a lot and improve several projects
I am currently currently displaying sprites with bitmaps similar to the toaster example, but I am struggling to figure out how to make the bitmap backgrounds transparent so I can layer sprites over a background or one another. I am familiar with doing this by blitting using framebuffer with a key and palette from Tony Goodhew's ST7735 driver, but I am having issues implementing something similar here.
I see that the Framebuffer module/class is mentioned several times throughout the comments, but I don't actually see the class used anywhere. I also see that blitting is mentioned in in the names of functions like blit_buffer, but I do not see anything in the code that I recognize as the framebuffer blit function. I feel like I'm overlooking something, but I'm not sure what.
If you have any suggestions or guidance, it would be greatly appreciated. Thanks again!