Closed ChristopherBiscardi closed 1 year ago
Major changes were
.add_plugins(DefaultPlugins.set(AssetPlugin { watch_for_changes: true, ..default() }))
pbr_input.N = apply_normal_mapping( material.flags, pbr_input.world_normal, #ifdef VERTEX_TANGENTS #ifdef STANDARDMATERIAL_NORMAL_MAP in.world_tangent, #endif #endif #ifdef VERTEX_UVS in.uv, #endif );
time in shaders has not yet been implemented. This is an update to use all relevant 0.9 APIs otherwise.
Major changes were
time in shaders has not yet been implemented. This is an update to use all relevant 0.9 APIs otherwise.