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Newsletter 23 #677

Closed ozkriff closed 3 years ago

ozkriff commented 3 years ago

Newsletter 26: September 2021

Editors: @ozkriff, @AngelOnFira, and @17cupsofcoffee

Another month has gone by, so it's time to put together the Rust Gamedev newsletter with September news!

If you want to help writing the newsletter:


As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:

We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end πŸ’― This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it πŸ†“ free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!

Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list πŸ˜„


Current Schedule

The soft deadline for all section PRs is the 5th of October. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)


⚠️ The most important formatting/style rules from CONTRIBUTING.md:

Please use these templates as a starting point:

Games/apps/libraries:

### [Game name]

![alt text](img)
_optional image label_

[Game name] ([GitHub], [Discord], [Twitter]) by [@nickname]
is... {short project description in one sentence}.

{An overview of the recent updates with links to more details}.

_Discussions: [/r/rust_gamedev](link), [Twitter](link), [etc](link)_

[Game name]: http://example.com

Articles/blog posts/videos/etc:

### [Article name]

![alt text](img)
_optional image label_

[@nickname] published an [article] about...
{overview what the resource is about}.

_Discussions: [/r/rust_gamedev](link), [Twiter](link), [etc](link)_

[Article name]: http://example.com

Current Structure & Status

Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).

This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!

Final steps:

gschup commented 3 years ago

I'd like to work on the section for my library; GGRS! If no-one from the backroll-rs team volunteers to write about their section, I can also describe Rollback Networking in general (since the functionality of the two libraries is so similiar)

maroider commented 3 years ago

I'll take glutin.

james7132 commented 3 years ago

Per another discussion on Discord, @ValorZard has offered to write up something for backroll-rs. I'll likely proofread anything in our section before they submit it.

buxx commented 3 years ago

Hello, I would like to work on Open Combat game update :)

ollej commented 3 years ago

I can write something about my Rusty Slider tool.

Uriopass commented 3 years ago

I'll take Egregoria :)

zicklag commented 3 years ago

I should be able to do "Writing Bevy Retro's Renderer" and an update for Bounty Bros. and Bevy Retro.

szunami commented 3 years ago

I'm happy to produce a blurb about taileater :)

Bombfuse commented 3 years ago

Can take HHO πŸ‘

deepu105 commented 3 years ago

I can work on update for Battleship-rs

a1phyr commented 3 years ago

I'll take assets_manager

bonsairobo commented 3 years ago

I'll take Projectris and smooth-bevy-cameras.

henryksloan commented 3 years ago

I'll do Sugarcubes

setzer22 commented 3 years ago

I'll take The Process

yeahross0 commented 3 years ago

I'll take Weegames Web

LiquidityC commented 3 years ago

I'd gladly put something together for Blightmud. I think it's categorized wrong though. It's a mudclient (game client for textbased (telnet) games), not an engine. :wink:

Does it still apply to the newsletter?

Friz64 commented 3 years ago

I will take erupt.

ErnWong commented 3 years ago

I'd be happy to take Dango.

I'd also like to write about the CrystalOrb library. It feels like there's not enough rollback networking libraries for June's newsletter πŸ˜„

ValorZard commented 3 years ago

Hello! Yeah, I want to talk about Backroll-rs and showcase a sample project made with it using the Bevy engine. That sample project is not done yet, so I hope I can finish it up before the deadline. Also, I'd also be interested in helping with the writeup on CrystalOrb. It would be really funny if we end up having a rollback netcode section of the newsletter :rofl:

BlackPhlox commented 3 years ago

Imma take bevy_midi and also added bevy_config_cam(2), both released last month. PR moved to V2 #697

tesselode commented 3 years ago

i'll take egui-tetra

basstabs commented 3 years ago

I'll write up something for the Line of Sight tutorial

corwinkuiper commented 3 years ago

I'll claim The Hat Chooses The Wizard

vgel commented 3 years ago

I'll work on Themengi! Thanks for suggesting :)

ozkriff commented 3 years ago

I'd gladly put something together for Blightmud. I think it's categorized wrong though. It's a mudclient (game client for textbased (telnet) games), not an engine. wink Does it still apply to the newsletter?

@LiquidityC my bad, sorry. moved it to games. It definitely fits the newsletter :)

I want to talk about Backroll-rs

@ValorZard FYI that @gschup has already sent a PR about backroll-rs - it's better if you'd review and tweak it instead of creating a conflicting PR.

gschup commented 3 years ago

@ValorZard FYI that @gschup has already sent a PR about backroll-rs - it's better if you'd review and tweak it instead of creating a conflicting PR.

In case @ValorZard does not reply here: We created the section presented in my PR collaboratively.

dabreegster commented 3 years ago

I'm overwhelmed catching up on stuff right now, so no A/B Street this month. There'll be more fun things to report next time. Thanks!

zicklag commented 3 years ago

Got busy this weekend, decided I'll wait on the update for Bevy Retro and Bounty Bros. There'll be a bigger update next month, I think. :)

Im-Oab commented 3 years ago

My game (Flesh) doesn't appear in the slot but I would like to add a link to the demo build. May I?

utoalex commented 3 years ago

I will unfortunately have to skip this month. Development on Outer Wonders has slowed down a fair bit this month so we don't have much to showcase right now. Hopefully we'll have more to show in the next newsletter!

Bombfuse commented 3 years ago

Might not be able to finish my section by end of day, can work on it tomorrow but don't wait up! I can always get in on the next one

ozkriff commented 3 years ago

A bunch of interesting sections isn't claimed yet. Will try to squeeze out a few PRs before preparing the final draft later today.

Grabbing "Not Snake", "GMTK Jam - sokoban-sokoban", "GMTK Jam - Space:CAKES".

Any volunteers for other still free sections? :)

thebracket commented 3 years ago

I'll try and get you a quick update about my Game Development article this morning. I've been a little tied up - Hands-on Rust should be in print this week, but I don't know exactly when. Launching the book is a surprising amount of work!

ozkriff commented 3 years ago

Grabbing "Getting Started With ECS Using Planck ECS" and "texture_generator" for the last PR before the draft

Keavon commented 3 years ago

Could I request that an issue for Newsletter 24 be created now, even if it's just blank until edited later? Preferably with a publication date also included. I'd like to reference a link to the issue on a tracking issue in my project.

ozkriff commented 3 years ago

Final PR - https://github.com/rust-gamedev/rust-gamedev.github.io/pull/717 - everyone is invited to review :)

17cupsofcoffee commented 3 years ago

@Keavon #719 has been raised. Date is subject to change, but generally we aim to get it published around the 7th/8th each month.

Keavon commented 3 years ago

Thanks @17cupsofcoffee!

ozkriff commented 3 years ago

https://gamedev.rs/news/023 :tada:

As always, huge thanks to all editors, contributors, and reviewers! :crab: :crab: