Closed 17cupsofcoffee closed 3 years ago
ggez 0.6.0 has been released, this is a note to myself to make sure it gets included here~
@icefoxen Have added it to our draft of the plan :+1:
I'll work on the PR for throne, thanks to whoever added it.
Will take Emerald and HHO
Sorry, once again I'm overloaded, no A/B Street update this month
Yah, I can take discord-sdk.
Iβd like to write about Shroom Kingdom
See this blog post
I'll write something about Wicked Potions
I'll take godot-egui
and also work in a short piece for The Process if that's okay :+1:
By the way, I think there's a typo in the issue text:
The soft deadline for all section PRs is the 7th of July.
Shouldn't it be August?
Would someone be so kind as to bundle this post here into a PR of their own? I always goof something up with this PR process.
https://user-images.githubusercontent.com/583842/127763195-dd3d2f10-d3a9-498b-b6b9-6c4944589c4e.mp4
Fish Fight [Twitter] by @not-fl3 & @erlend-sh
Hoping to go public with the open source repo within a month or so.
I'll write a short update on my rollback netcode library GGRS
I'll add a bit about Starframe's new rope physics :wave:
I'd like to write about Fish Game; see https://github.com/rust-gamedev/rust-gamedev.github.io/issues/719#issuecomment-890470297.
> Would someone be so kind as to bundle this post here into a PR of their own? I always goof something up with this PR process.
I'll take care of this @erlend-sh :)
Edit: Looks like it's already being done :+1:
I'll get something about Hands-on Rust for you either later today or in the morning. Thanks!
I'll do an update on Bounty Bros. and Bevy Retrograde.
I'll take the RG3D RPG tutorial!
I'll get something to you for Quilkin - probably tomorrow (US/Wed)!
β° Reminder that we're aiming to get the newsletter released this weekend - soft deadline for PRs is tomorrow.
Would my blog post about asset handling in Bevy apps fit into the newsletter somewhere? https://www.nikl.me/blog/2021/asset-handling-in-bevy-apps/ It's not really a learning material/tooling update, but still about game dev in rust.
@NiklasEi I think this could fit into a Library Updates section for bevy_asset_loader
, since it's justifying why that library exists and talking about the future development direction for it :)
Thanks @henryksloan for helping with the Graphite submission!
Going to write a section on Zemeroth, Flesh and Macroquad, and then if there's no more PRs, I'll get the final publication PR ready to go :)
Final review PR is up: #745
...and it's published! Thanks for everyone's contributions π
Newsletter 24: July 2021
Editors: @17cupsofcoffee, @AngelOnFira, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for July! (hey that kinda rhymed this month)
If you want to help writing the newsletter:
source
branch (example: #336)As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
Current Schedule
The soft deadline for all section PRs is the 7th of August. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
β οΈ The most important formatting/style rules from CONTRIBUTING.md:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Final steps: