Closed 17cupsofcoffee closed 2 years ago
We should be able to remove the section about the Rust Graphics Meetup, since although it happened in October, we already discussed it in the September newsletter (unless @kvark has any new plans :+1:)
I'll make an entry about https://github.com/Vrixyz/graph_nav
@AngelOnFira Ah, I added it because I thought it was a monthly thing - if not, I'll remove it :)
heya, I'd love to write about Blue Engine, however not much changed this month due to exams. next month and a half is expected to be spent towards exam too. Thanks!
Will take the Hydrofoil Generation Sailing part.
I'll pick up rend3
Picking LD49 LibraCity via #822, thanks!
Since you asked me, I wrote a section on All is Cubes in #823.
I'll introduce bevy_pen_tool.
Eliot
On Sun, Oct 31, 2021 at 12:19 PM Joe Clay @.***> wrote:
Newsletter 27: October 2021 tags: newsletter
Editors: @17cupsofcoffee https://github.com/17cupsofcoffee, @ozkriff https://github.com/ozkriff, and @AngelOnFira https://github.com/AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for October!
If you want to help writing the newsletter:
- Please read CONTRIBUTING.md https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md.
- Grab some of the "π free" sections by leaving a comment like "I'd like to work on {section_name_1} and {section_name_2}".
- The links in brackets (like "1, 2, 3") are suggestions of links to include in the section. Feel free to add more!
- Mentions in brackets (like "π free @.*** https://github.com/ozkriff?)") are just a suggestion of who could pick the work up - it's not an obligation, and other people are welcome to take those sections.
- Extra sections not listed in the plan are welcomed - just leave a comment and open a PR!
- Write a short overview:
- Use provided links as a starting point.
- Try to maintain a consistent style with the rest of the newsletter and run markdownlint (lint errors will fail the CI build).
- Insert line breaks (softbreak https://spec.commonmark.org/0.29/#soft-line-breaks) at 80 chars, please.
- Leave a comment or DM me on Discord if you have any issues.
- Send a PR to the source branch (example: #336 https://github.com/rust-gamedev/rust-gamedev.github.io/pull/336)
- Mention this issue in your PR's description to link it all together.
As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira https://github.com/AngelOnFira from a few months ago:
We're also going to be transitioning to having authors or volunteers write about their own content, rather than the editing team doing it all at the end π― This means if you want to see your work in the newsletter, you have to write it yourself! If you're not able to write about your work, feel free to comment and I can assign it π free. We're working on taking some of the load off the editing team where we can with this. Best to keep this sustainable!
Also, we want to make sure contributing to the newsletter feels open to anyone who wants to write a section about their project. If you have anything you can write about, just add a comment to this issue and I'll add it to the todo list π
Current Schedule
The soft deadline for all section PRs is the 6th of November. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
β οΈ The most important formatting/style rules from CONTRIBUTING.md https://github.com/rust-gamedev/rust-gamedev.github.io/blob/source/CONTRIBUTING.md :
- Only one image (<300kb) or GIF (<2.5mb) before the text, with an optional caption and mandatory alt text for accessibility.
- All the rendered text should be under 1000 characters (including spaces and punctuation) and under 6 paragraphs (without any subsections, etc).
- No bold/italic/etc formatting - only links and one plain list without nesting per section (multiple lists are allowed if your project consists of multiple parts that aren't independent enough for their own sections).
- Third-person perspective.
- 80 characters per line and no other markdownlint warnings on CI.
Please use these templates as a starting point:
Games/apps/libraries:
Game name
optional image label
Game name ([GitHub], [Discord], [Twitter]) by @.***
is... {short project description in one sentence}.
{An overview of the recent updates with links to more details}.
_Discussions: /r/rust_gamedev, Twitter, etc_
Articles/blog posts/videos/etc:
Article name
optional image label
@.*** published an [article] about...
{overview what the resource is about}.
_Discussions: /r/rust_gamedev, Twiter, etc_
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
- Rust GameDev Meetup - π§ WIP by @AngelOnFira https://github.com/AngelOnFira
- Rust Graphics Meetup - π§ WIP by @AngelOnFira https://github.com/AngelOnFira
- Game Updates
- Soldank (1 https://github.com/smokku/soldank, 2 https://abadcafe.wordpress.com/, 3 https://twitter.com/smokkku)
- π free @.*** https://github.com/smokku?)
- Veloren (1 https://veloren.net/devblog-139/) - π§ WIP by AngelOnFira
- Bitgun (1 https://twitter.com/LogLogGames, 2 https://store.steampowered.com/app/1673940/BITGUN/) - π free ( @darthdeus https://github.com/darthdeus?)
- Way of Rhea (1 https://twitter.com/AnthropicSt) - π free ( @MasonRemaley https://github.com/MasonRemaley?)
- Nox Futura (1 https://reddit.com/user/thebracket) - π free ( @thebracket https://github.com/thebracket?)
- Hydrofoil Generation Sailing (1 https://twitter.com/KunosStefano, 2 https://reddit.com/r/rust_gamedev/comments/qdmeya/hydrofoil_generation_sailing_a_indie_made, 3 https://reddit.com/r/rust_gamedev/comments/qdmeya/hydrofoil_generation_sailing)
- π free @.*** https://github.com/kunos?)
- mk48.io (1 https://mk48.io, 2 https://github.com/SoftbearStudios/mk48) - π free @.*** https://github.com/finnbear?)
- The Process (1 https://twitter.com/PlayTheProcess/status/1445098719326658562) - π free @.*** https://github.com/setzer22?)
- Recall Singularity (1 https://youtube.com/watch?v=nsjnCZslNdg, 2 https://twitter.com/RecallSingular1) - π free @.*** https://github.com/tom-leys?)
- Fish Fight and Fish Fight Prequel (1 https://twitter.com/fedor_games/status/1447697111001227270, 2 https://github.com/not-fl3/FishFight-The-Prequel/tree/main/fishsteam)
- π free @.*** https://github.com/not-fl3?)
- Berry Run (1 https://bombfuse.itch.io/berry-run) - π free ( @Bombfuse https://github.com/Bombfuse?)
- Lonely Star (1 https://twitter.com/17cupsofcoffee/status/1452711549802618887) - π§ WIP by @17cupsofcoffee https://github.com/17cupsofcoffee
- LD49 LibraCity (1 https://github.com/djeedai/libracity, 2 https://twitter.com/djeedai/status/1444784232006623236) - π free @.*** https://github.com/djeedai?)
- LD49 Unbalanced Brawl (1 https://ldjam.com/events/ludum-dare/49/unbalanced-brawl, 2 https://github.com/yopox/LD49) - π free @.*** https://github.com/yopox?)
- LD49 Me And My Unicycle (1 https://niklme.itch.io/me-and-my-unicycle, 2 https://twitter.com/nikl_me/status/1445385965619515403) - π free @.*** https://github.com/NiklasEi?)
- LD49 Chevalchemy (1 https://ldjam.com/events/ludum-dare/49/chevalchemy-a-hoof-of-concept, 2 https://github.com/xlambein/ldjam49, 3 https://twitter.com/xlambein/status/1445005189115748352) - π free @.*** https://github.com/xlambein?)
- LD49 Proc Spider (1 https://ldjam.com/events/ludum-dare/49/procedural-spider, 2 https://github.com/darthdeus/procedural-spider) - π free ( @darthdeus https://github.com/darthdeus?)
- LD49 Chaos Theory (1 https://ldjam.com/events/ludum-dare/49/chaos-theory-1, 2 https://github.com/necauqua/chaos-theory) - π free @.*** https://github.com/necauqua?)
- LD49 Crunda (1 https://ldjam.com/events/ludum-dare/49/crunda) - π free @.*** https://github.com/danslocombe?)
- Learning Material Updates
- Herbert's Talk at GameDev Mini-Symposium (1 https://twitter.com/pragprog/status/1435256552567422979) - π free @.*** https://github.com/thebracket?)
- TanTan's video about voxel game (1 https://youtube.com/watch?v=G-IuH6R-yD8) - π free @.*** https://github.com/TanTanDev?)
- Engine Updates
- Amethyst (1 https://amethyst.rs/posts/amethyst--starting-fresh, 2 https://twitter.com/AmethystEngine/status/1444671106389057536, 3 https://www.reddit.com/r/rust/comments/q0imyn/amethyst_starting_fresh_we_are_officially_halting)
- π free @.*** https://github.com/erlend-sh?)
- godot-rust (1 https://www.youtube.com/watch?v=dTD-_pQ9Vl4) - π free @.*** https://github.com/Bromeon?)
- rg3d 0.23 (1 https://reddit.com/r/rust/comments/pnhbe4/media_rg3d_023_game_engine_custom_shaders)
- π free @.*** https://github.com/mrDIMAS?)
- macroquad - π free @.*** https://github.com/not-fl3)
- VNgine (1 https://reddit.com/r/rust/comments/pyvcen/introducing_the_first_prototype_of_vngine, 2 https://gitlab.com/porky11/vngine-rs) - π free @.*** https://github.com/porky11?)
- Blue Engine (1 https://github.com/ElhamAryanpur/BlueEngine, 2 https://reddit.com/r/rust_gamedev/comments/q4rana/introducing_blue_engine
- π free @.*** https://github.com/ElhamAryanpur?)
- GGEZ 0.6.1 and good-web-game 0.3.0 (1 https://psteinhaus.github.io/ggez/web-examples/) - π free ( @PSteinhaus https://github.com/PSteinhaus?)
- Tetra v0.6.6 - π§ WIP by @17cupsofcoffee https://github.com/17cupsofcoffee
- All is Cubes (1 https://crates.io/crates/all-is-cubes, 2 https://github.com/kpreid/all-is-cubes/blob/main/CHANGELOG.md) - π free @.*** https://github.com/kpreid?)
- Tooling Updates
- Fearless-NES (1 https://reddit.com/r/rust/comments/q875p0/fearlessnes_a_nes_emulator_in_rust_using_egui, 2 https://github.com/TomasKralCZ/Fearless-NES) - π free ( @TomasKralCZ https://github.com/TomasKralCZ?)
- Library Updates
- wgpu (1 https://reddit.com/r/rust_gamedev/comments/q3lfew/wgpu011, 2 https://reddit.com/r/rust/comments/q8e1ex/processing_shaders_talk_from_rust_la_meetup)
- π free @.*** https://github.com/kvark?)
- bevy_kira_audio v0.6 (1 https://twitter.com/nikl_me/status/1443965740512591872) - π free @.*** https://github.com/NiklasEi?)
- bevy_pen_tool v0.2 (1 https://github.com/eliotbo/bevy_pen_tool)
- π free @.*** https://github.com/eliotbo?)
- bevy_verlet (1 https://twitter.com/ManevilleF/status/1449332859886518275) - π free @.*** https://github.com/ManevilleF?)
- bevy_atmosphere (1 https://crates.io/crates/bevy_atmosphere, 2 https://discord.com/channels/691052431525675048/692648638823923732/901601725071360020)
- π free @.*** https://github.com/JonahPlusPlus?)
- Crevice 0.8 (1 https://github.com/LPGhatguy/crevice/blob/main/CHANGELOG.md#080---2021-10-26)
- π free @.*** https://github.com/LPGhatguy?)
- hecs-rapier (1 https://github.com/smokku/hecs_rapier) - π free @.*** https://github.com/smokku?)
- SPV (1 https://github.com/AlbinSjoegren/SPV/tree/0.0.6) - π free @.*** https://github.com/AlbinSjoegren?)
- rend3 v0.2 - π free @.*** https://github.com/cwfitzgerald?)
- Thunderdome v0.5 (1 https://github.com/LPGhatguy/thunderdome/blob/main/CHANGELOG.md)
- π free @.*** https://github.com/LPGhatguy?)
- Sparsey 0.4 (1 https://reddit.com/r/rust/comments/q9xix2/sparsey_04) - π free @.*** https://github.com/LechintanTudor?)
- egui 0.15 (1 https://reddit.com/r/rust/comments/qeue67/announcing_egui_015) - π free @.*** https://github.com/emilk?)
- puffin-egui/puffin-viewer (1 https://twitter.com/ernerfeldt/status/1447961523696066564) - π free @.*** https://github.com/emilk?)
- Shalrath (1 https://reddit.com/r/rust/comments/qeumo7/announcing_shalrath_a_quake_map_parsing_lib)
- π free @.*** https://github.com/Shfty?)
- Meeting Minutes - π§ WIP by @AngelOnFira https://github.com/AngelOnFira
- Discussions
- Async Game Server Design (1 https://users.rust-lang.org/t/tokio-tungstenite-async-game-server-design/65996)
- π free @.*** https://github.com/ozkriff @17cupsofcoffee https://github.com/17cupsofcoffee?)
Final steps:
- Final review - by everyone
- Publish - by @17cupsofcoffee https://github.com/17cupsofcoffee
- Post on /r/rust, /r/rust_gamedev, /r/gamedev, URLO, twitter.com/rust_gamedev - by @17cupsofcoffee https://github.com/17cupsofcoffee & @ozkriff https://github.com/ozkriff
- Add comment links - by @17cupsofcoffee https://github.com/17cupsofcoffee
- Add a draft of the 28th newsletter - by @17cupsofcoffee https://github.com/17cupsofcoffee
β You are receiving this because you were mentioned. Reply to this email directly, view it on GitHub https://github.com/rust-gamedev/rust-gamedev.github.io/issues/818, or unsubscribe https://github.com/notifications/unsubscribe-auth/ABPECGFSEJNBXZSAJTLE23DUJVUANANCNFSM5HCOP4FQ . Triage notifications on the go with GitHub Mobile for iOS https://apps.apple.com/app/apple-store/id1477376905?ct=notification-email&mt=8&pt=524675 or Android https://play.google.com/store/apps/details?id=com.github.android&referrer=utm_campaign%3Dnotification-email%26utm_medium%3Demail%26utm_source%3Dgithub.
Picking Soldank and hecs_rapier
I'll take The Process
Hey I can write about Crunda :)
Just sending out a ping in case you haven't seen this issue yet! (Sorry if you're already working on it :sweat_smile:) This month's "soft" deadline is the 6th :calendar:
@darthdeus @thebracket @tom-leys @not-fl3 @Bombfuse @NiklasEi @yopox @xlambein @necauqua @TanTanDev @tomaskralcz @ManevilleF @jonahplusplus @LPGhatguy @LechintanTudor @emilk @Shfty
I'll take Sparsey :)
keep getting busy and forgetting, but I can throw a small snippet together for Berry Run tonight
I'd like to add a section for the game I've been working on, PaddlePunks.
ggez 0.6.1 and gwg 0.3.0 were already covered in last months issue, so they can be removed from the list
Last call for sections! I will be posting the final PR later today.
I will pick up Amethyst, the gamedev mini symposium, and the meeting minutes/discussions section.
The release PR is now up at #846 - everyone is invited to review π
Aiming to publish the newsletter later this evening all being well.
Newsletter 27: October 2021
tags:
newsletter
Editors: @17cupsofcoffee, @ozkriff, and @AngelOnFira
Another month has gone by, so it's time to put together the Rust Gamedev newsletter for October!
If you want to help writing the newsletter:
source
branch (example: #336)As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
Current Schedule
The soft deadline for all section PRs is the 6th of November. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
β οΈ The most important formatting/style rules from CONTRIBUTING.md:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Rust Graphics Meetup(already covered last month)GGEZ 0.6.1 and good-web-game 0.3.0 (1)covered last monthFinal steps: