Closed AngelOnFira closed 2 years ago
Yup, I'll take pixels
0.8! š¦
Aye.. will do Hydrofoil Generation. :)
Yes, will do Raytracer from Scratch
. š¦ š®
I can do godot-rust
š¤š¦
I'll do Molecoole
š¦š¦
Bevy didn't have a release this month, so I'll hold off on sharing renderer updates.
I'll write about Shroom Kingdom
I have some updates for Flesh
game. :)
I will take SPV
again, still no crate version so it would go under Tooling Updates
again
Sorry, I'm in the middle of moving continents and not likely to make an A/B Street update this month. Also the focus of the project hasn't been on gamification in quite a while, although there is some vague plan to try that again in the future (to get residents involved in planning low-traffic neighborhoods).
I'll write a bit about Bendyworm.
I'll write about PickPicPack.
I can write country-slice
š (and thank you for the mention!)
taking oxygengine
and navmesh
I covered Sparsey 0.5 in the last newsletter and 0.6 will take a bit more time to complete. So no update from me this time :)
There's not that much to say about ggez 0.7. I plan on releasing 0.8 this month though, so I'll probably write a bit about both releases in the december newsletter.
I'll take Halloween Mahjong Solitaire, thanks for the mention!
Thanks for suggesting kajiya
ā¤ ... however I'd rather hold off on that until it actually goes open source. Supposed to be very soon now, but I'm still waiting for some approvals.
Took Quinn and hecs.
@logicsoup just pinging in case @johann2 isn't able to do Idu :)
i can write a little update for 'Rust Shooter'
Just a reminder to people that today is the deadline!
(@Tarnadas @experiment9123 @PsichiX @AlbinSjoegren @p4ymak) Looks like you have sections as WIP for you
(@MasonRemaley @setzer22 @smokku @dezajno @I3ck @johann2 @vrmiguel @thebracket @raphlinus @Lokathor @harshvishu @mrDIMAS @not-fl3 @oskargustafsson @Keavon @ziyasal @RDambrosio016) Looks like you have sections that you can take if you're available/have updates š
Also, if you have extra time today, feel free to take a few free sections!
Can't push my commit..
p4ymak@Legion:~/Work/00_P4/Rust/rust-gamedev.github.io$ git push
remote: Permission to rust-gamedev/rust-gamedev.github.io.git denied to p4ymak.
fatal: unable to access 'https://github.com/rust-gamedev/rust-gamedev.github.io.git/': The requested URL returned error: 403
what am I doing wrong? = )
Can't push my commit..
p4ymak@Legion:~/Work/00_P4/Rust/rust-gamedev.github.io$ git push remote: Permission to rust-gamedev/rust-gamedev.github.io.git denied to p4ymak. fatal: unable to access 'https://github.com/rust-gamedev/rust-gamedev.github.io.git/': The requested URL returned error: 403
what am I doing wrong? = )
Try doing a pull request and not a push (pull your fork).
I'm doing Idu, I hope it's not too late
got my job done for today, gonna need ~30 minutes to write my part :D
Finishing up writing Graphite's piece as soon as I wake up. Don't let this block the release though, proceed without it if I'm not done in time.
No update from me this month, probably the next one! :smile:
btw. what are guides on ordering? bc i always place my notes in order defined in main issue, but sometimes my bits gets reordered.
@PsichiX When I'm editor, I order content based on which PR is made first for each section, unless one requires changes, in which case I take it out of the queue :) Since this is resolved at merge-time, and often has to be changed anyways when I have to merge several PRs at the same time, I haven't explicitly stated it in writing.
I try to also use it as incentive for authors to get their posts done more quickly :)
Taking Rustacean Station, Ralph's Posts, and Rust-Cuda
I'll try to quickly write out "Combine And Conquer", "Endless Trial", "Hands-on Rust Bonus Content", "Rust Roguelike Tutorial ", and "Solid Editor".
I try to also use it as incentive for authors to get their posts done more quickly :)
that's something worth noting in the newsletter issues or readme š
Would it be alright to keep...
- Graphite is looking for contributors to help reach the 0.1 Alpha release.
...in the Requests for Contribution section?
I'd like to add a section for paddlepunks if it's not too late!
The final draft is up, feel free to take a look and comment on any issues you come across!
Rust CUDA seems to have missing link in the title - [Rust CUDA]
@PsichiX Sorry, can I get you to repost that on #887? My bad for not including the link :sweat_smile:
i mean i's not mine, i just found weird formatting and dunno what the link is :D
but i'll repost ;p
Newsletter 28: November 2021
tags:
newsletter
Editors: @AngelOnFira, @17cupsofcoffee, and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with November news!
If you want to help writing the newsletter:
source
branch (example: #336)As with the last few newsletters, we're trying to delegate the writing workload where we can - to quote @AngelOnFira from a few months ago:
Current Schedule
The soft deadline for all section PRs is the 5th of December. PRs will usually be accepted as long as they are ready before the newsletter's release, but the earlier the better :)
ā ļø The most important formatting/style rules from CONTRIBUTING.md:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is a list of our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhastive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
The Process (1) - š free (@setzer22?)A/B Street (1, 2 - š free (@dabreegster?)ggez 0.7 (1) - š free (@PSteinhaus?)Bevy (1, 2, 3) - š free (@cart?)Kajiya (1, 2, 3) - š free (@h3r2tic?)Sparsey v0.5 (1) - š free (@LechintanTudor?)Meeting Minutes - š§ WIP by @AngelOnFiraFinal steps: