Closed 17cupsofcoffee closed 2 years ago
I'll take terrain_generator
and Bloom3D
.
A question: How do people usually edit their submissions? Using GitHub's markdown editor is nice and easy but there's no way to check the line-width (right?) which makes it a bit of a pain. Do most people Clone
and use a code-editor that automatically wraps based on a configurable line-width?
@kettle11 - I agree it's mega awkward that GitHub doesn't expose this π’
I generally just open a new file in VS Code, write my section there and then copy and paste it into the web editor.
I'll take rust-nonogram.
I'd be more than happy to take the Warlock's Gambit section.
Noumenal (1) - π free (@HackerFoo?)
I'll do this section, thanks.
I'd like to write about my bevy_match3 library, thanks for the opportunity!
will take HHO π
I'll write about Mechaburro
I've pushed the deadline back to the 9th as I don't think I'll have time to properly review/write sections until the weekend.
Working on Veloren + Meetup + Podcast now :+1:
Working on "Intro to Bevy Video Tutorial Series" from Reddit
Notan done, thanks for the heads up!
β° Reminder that today is the deadline for sections! I'm probably going to aim to get everything merged tonight, and then do the final review/release tomorrow.
I'm going to pick up the Tetra sections and the rest of the Bevy Jam section.
Working on Graphite today.
Working on cheaters never win today.
@cdsupina: I just merged a section for the top 5 Bevy Jam games, but please feel free to extend it/tweak it!
@17cupsofcoffee, @AngelOnFira and @ozkriff
Any objection to me submitting a pull request to add this analysis of the Bevy Jam entries I did with the Bevy Jam results section: https://techgeneral.org/bevy-jam-1-data-exploration/
If it's not too late I'll have an update on Way of Rhea in ~30 minutes, sorry for doing it last minute! :)
All of the outstanding sections PRs have merged now - will try to get the Other News section + remaining jobs done this evening, then will raise the final review PR.
Thanks for picking up the Bevy Jam section @17cupsofcoffee! Things have been hectic lately (both on the bevy side and the life side).
Release PR is up! #1006
Editors: @17cupsofcoffee, @AngelOnFira and @ozkriff
Another month has gone by, so it's time to put together the Rust Gamedev newsletter with March's news!
Note: I'm trialling a slightly updated template for the co-ordination issue this month - let me know if you have any feedback!
Current Schedule
The deadline for all section PRs is the 9th of April.
We may still accept PRs that are submitted later than this, as long as they're ready before the newsletter's release, but this isn't guaranteed. If you want your section to be included, don't leave it till the last minute!
How to Contribute
If you want to help writing the newsletter:
source
branch (example: #336).Style Guidelines
The full style guide is in CONTRIBUTING.md, but here are the most important rules:
Please use these templates as a starting point:
Games/apps/libraries:
Articles/blog posts/videos/etc:
Current Structure & Status
Below is our current planned structure for the newsletter, and the status of each PR (which we'll try to keep updated).
This is not an exhaustive list - if you have your own project that you want to write about, just make a comment on this issue and open a PR!
Rust Gamedev Meetup
Rust Gamedev Podcast
Game Updates
Learning Material Updates
Engine Updates
Tooling Updates
Library Updates
Other News
Discussions
Jobs
Publishing Steps