But this change making the rust binaries are non-reproducible. The rust libs/binaries containing objects names in it and those are differed between the builds with a different hash-id. Currently as a workaround, we reverted the respective changes and that fixed the problem for us.
Hello,
The changes referred below are adding the rust generated objects with a unique hash extension (as I understood, this to avoid overwriting the objects with same name). https://github.com/rust-lang/cc-rs/blob/e5bbdfa1fa468c028cb38fee6c35a3cf2e5a2736/src/lib.rs#L1040C1-L1057C15
But this change making the rust binaries are non-reproducible. The rust libs/binaries containing objects names in it and those are differed between the builds with a different hash-id. Currently as a workaround, we reverted the respective changes and that fixed the problem for us.