In the 6 months or so I've been using this project to target SuperH and integrate it with the toolchain targeting the Sega Dreamcast (KallistiOS), I've had a few issues and pain points with the documentation that I'd like to address. I've also spent a lot of time troubleshooting, figuring things out with cross-compilation, listening to feedback from interested users, etc. so I'd like to pass on what I've learned by fixing up and refreshing the documentation here. Some of the changes are slightly opinionated or adjust the original steps so feel free to ask questions or for clarification, but nothing should be too bad. 😄
Thanks for all the hard work you all have done on rustc_codegen_gcc.
In the 6 months or so I've been using this project to target SuperH and integrate it with the toolchain targeting the Sega Dreamcast (KallistiOS), I've had a few issues and pain points with the documentation that I'd like to address. I've also spent a lot of time troubleshooting, figuring things out with cross-compilation, listening to feedback from interested users, etc. so I'd like to pass on what I've learned by fixing up and refreshing the documentation here. Some of the changes are slightly opinionated or adjust the original steps so feel free to ask questions or for clarification, but nothing should be too bad. 😄
Thanks for all the hard work you all have done on rustc_codegen_gcc.
This should also address and fix #501